![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <BehaviorTargetInterfaces.h>
Inheritance diagram for IMouseWheelBehaviorTarget:Public Member Functions | |
| virtual | ~IMouseWheelBehaviorTarget () |
| virtual FInputRayHit | ShouldRespondToMouseWheel (const FInputDeviceRay &CurrentPos)=0 |
| virtual void | OnMouseWheelScrollUp (const FInputDeviceRay &CurrentPos)=0 |
| virtual void | OnMouseWheelScrollDown (const FInputDeviceRay &CurrentPos)=0 |
Public Member Functions inherited from IModifierToggleBehaviorTarget | |
| virtual | ~IModifierToggleBehaviorTarget () |
| virtual void | OnUpdateModifierState (int ModifierID, bool bIsOn) |
| virtual void | OnForceEndCapture () |
Functions required to apply mouse wheel behavior
|
inlinevirtual |
|
pure virtual |
| CurrentPos | device position/ray at point where mouse wheel is engaged |
|
pure virtual |
| CurrentPos | device position/ray at point where mouse wheel is engaged |
|
pure virtual |
The result's bHit property determines whether the mouse wheel action will be captured. (Perhaps the mouse wheel only does something when mousing over some part of a mesh)
| CurrentPos | device position/ray at point where mouse wheel is engaged |