UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
IMovieSceneTracksModule Class Reference

#include <IMovieSceneTracksModule.h>

+ Inheritance diagram for IMovieSceneTracksModule:

Static Public Member Functions

static IMovieSceneTracksModuleGet ()
 
static bool IsAvailable ()
 
static MOVIESCENETRACKS_API FName GetEvaluationGroupName (EBuiltInEvaluationGroup::Type InEvalGroup)
 

Additional Inherited Members

- Public Member Functions inherited from IModuleInterface
virtual ~IModuleInterface ()
 
virtual void StartupModule ()
 
virtual void PreUnloadCallback ()
 
virtual void PostLoadCallback ()
 
virtual void ShutdownModule ()
 
virtual bool SupportsDynamicReloading ()
 
virtual bool SupportsAutomaticShutdown ()
 
virtual bool IsGameModule () const
 

Detailed Description

The public interface of the MovieSceneTracks module

Member Function Documentation

◆ Get()

static IMovieSceneTracksModule & IMovieSceneTracksModule::Get ( )
inlinestatic

Singleton-like access to IMovieSceneTracksModule

Returns
Returns MovieSceneTracksModule singleton instance, loading the module on demand if needed

◆ GetEvaluationGroupName()

FName IMovieSceneTracksModule::GetEvaluationGroupName ( EBuiltInEvaluationGroup::Type  InEvalGroup)
static

Retrieve the name of an evaluation group

◆ IsAvailable()

static bool IMovieSceneTracksModule::IsAvailable ( )
inlinestatic

Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.

Returns
True if the module is loaded and ready to use

The documentation for this class was generated from the following files: