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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ISessionInstanceInfo.h>
Inheritance diagram for ISessionInstanceInfo:Interface for game instances.
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inlinevirtual |
Virtual destructor.
| ISessionInstanceInfo::DECLARE_EVENT_TwoParams | ( | ISessionInstanceInfo | , |
| FLogReceivedEvent | , | ||
| const TSharedRef< ISessionInstanceInfo > & | , | ||
| const TSharedRef< FSessionLogMessage > & | |||
| ) |
Gets an event delegate that is executed when a new log message has been received.
Executes a console command on this engine instance.
| CommandString | The command to execute. |
Implemented in FSessionInstanceInfo.
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pure virtual |
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pure virtual |
Gets the name of the level that the instance is currently running.
Implemented in FSessionInstanceInfo.
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pure virtual |
Gets the name of the device that this instance is running on.
Implemented in FSessionInstanceInfo.
Gets the instance's engine version number.
Implemented in FSessionInstanceInfo.
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pure virtual |
Gets the name of this instance.
Implemented in FSessionInstanceInfo.
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pure virtual |
Gets the instance type (i.e. Editor or Game).
Implemented in FSessionInstanceInfo.
Gets the time at which the last update was received from this instance.
Implemented in FSessionInstanceInfo.
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pure virtual |
Gets the collection of log entries received from this instance.
Implemented in FSessionInstanceInfo.
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pure virtual |
Gets a reference to the session that owns this instance.
Implemented in FSessionInstanceInfo.
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pure virtual |
Gets the name of the platform that the instance is running on.
Implemented in FSessionInstanceInfo.
Gets the instance's current game world time.
Implemented in FSessionInstanceInfo.
Check whether the current user is authorized to interact with this instance.
Implemented in FSessionInstanceInfo.
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pure virtual |
Implemented in FSessionInstanceInfo.
Checks whether this instance has already begun game play.
Implemented in FSessionInstanceInfo.
Terminates the instance.
Implemented in FSessionInstanceInfo.