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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SlateApplication.h>
Inheritance diagram for ISlateInputManager:Public Member Functions | |
| virtual | ~ISlateInputManager ()=default |
| virtual int32 | GetUserIndexForMouse () const =0 |
| virtual int32 | GetUserIndexForKeyboard () const =0 |
| virtual FInputDeviceId | GetInputDeviceIdForMouse () const =0 |
| virtual FInputDeviceId | GetInputDeviceIdForKeyboard () const =0 |
| virtual TOptional< int32 > | GetUserIndexForInputDevice (FInputDeviceId InputDeviceId) const |
| virtual TOptional< int32 > | GetUserIndexForPlatformUser (FPlatformUserId PlatformUser) const |
| virtual int32 | GetUserIndexForController (int32 ControllerId) const |
| virtual TOptional< int32 > | GetUserIndexForController (int32 ControllerId, FKey InKey) const =0 |
Interface for a Slate Input Mapping.
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virtualdefault |
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pure virtual |
Implemented in FSlateDefaultInputMapping.
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pure virtual |
Implemented in FSlateDefaultInputMapping.
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inlinevirtual |
Reimplemented in FSlateDefaultInputMapping.
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pure virtual |
Implemented in FSlateDefaultInputMapping.
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inlinevirtual |
Implemented in FSlateDefaultInputMapping.
Implemented in FSlateDefaultInputMapping.
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inlinevirtual |