UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ITypedElementAssetDataInterface Class Reference

#include <TypedElementAssetDataInterface.h>

+ Inheritance diagram for ITypedElementAssetDataInterface:

Public Member Functions

virtual TYPEDELEMENTRUNTIME_API TArray< FAssetDataGetAllReferencedAssetDatas (const FTypedElementHandle &InElementHandle, const FTypedElementAssetDataReferencedOptions &InOptions=FTypedElementAssetDataReferencedOptions())
 
virtual TYPEDELEMENTRUNTIME_API FAssetData GetAssetData (const FTypedElementHandle &InElementHandle)
 
virtual TYPEDELEMENTRUNTIME_API TArray< FAssetDataGetAllReferencedAssetDatas (const FScriptTypedElementHandle &InElementHandle)
 
virtual TYPEDELEMENTRUNTIME_API FAssetData GetAssetData (const FScriptTypedElementHandle &InElementHandle)
 

Member Function Documentation

◆ GetAllReferencedAssetDatas() [1/2]

TArray< FAssetData > ITypedElementAssetDataInterface::GetAllReferencedAssetDatas ( const FScriptTypedElementHandle InElementHandle)
virtual

Script Api Returns any asset datas for content objects referenced by handle. If the given handle itself has valid asset data, it should be returned as the last element of the array.

Returns
An array of valid asset datas.

◆ GetAllReferencedAssetDatas() [2/2]

TArray< FAssetData > ITypedElementAssetDataInterface::GetAllReferencedAssetDatas ( const FTypedElementHandle InElementHandle,
const FTypedElementAssetDataReferencedOptions InOptions = FTypedElementAssetDataReferencedOptions() 
)
virtual

Returns any asset datas for content objects referenced by handle. If the given handle itself has valid asset data, it should be returned as the last element of the array.

Returns
An array of valid asset datas.

◆ GetAssetData() [1/2]

FAssetData ITypedElementAssetDataInterface::GetAssetData ( const FScriptTypedElementHandle InElementHandle)
virtual

Returns the asset data for the given handle, if it exists.

◆ GetAssetData() [2/2]

FAssetData ITypedElementAssetDataInterface::GetAssetData ( const FTypedElementHandle InElementHandle)
virtual

Returns the asset data for the given handle, if it exists.

Reimplemented in UActorElementAssetDataInterface, UObjectElementAssetDataInterface, and USMInstanceElementAssetDataInterface.


The documentation for this class was generated from the following files: