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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <TypedElementHierarchyInterface.h>
Inheritance diagram for ITypedElementHierarchyInterface:Public Member Functions | |
| virtual FTypedElementHandle | GetParentElement (const FTypedElementHandle &InElementHandle, const bool bAllowCreate=true) |
| virtual void | GetChildElements (const FTypedElementHandle &InElementHandle, TArray< FTypedElementHandle > &OutElementHandles, const bool bAllowCreate=true) |
| virtual TYPEDELEMENTRUNTIME_API FScriptTypedElementHandle | GetParentElement (const FScriptTypedElementHandle &InElementHandle, const bool bAllowCreate=true) |
| virtual TYPEDELEMENTRUNTIME_API void | GetChildElements (const FScriptTypedElementHandle &InElementHandle, TArray< FScriptTypedElementHandle > &OutElementHandles, const bool bAllowCreate=true) |
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virtual |
Get the logical children of this element, if any. eg) An actor might return its component, or an ISM component might return its static mesh instances.
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inlinevirtual |
Get the logical children of this element, if any. eg) An actor might return its component, or an ISM component might return its static mesh instances.
Reimplemented in UActorElementHierarchyInterface, and UComponentElementHierarchyInterface.
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virtual |
Script Api Get the logical parent of this element, if any. eg) A component might return its actor, or a static mesh instance might return its ISM component.
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inlinevirtual |
Get the logical parent of this element, if any. eg) A component might return its actor, or a static mesh instance might return its ISM component.
Reimplemented in UComponentElementHierarchyInterface, and USMInstanceElementHierarchyInterface.