◆ DispatchCullingPass()
◆ Init()
◆ IsEnabled()
| bool Nanite::FInstanceHierarchyDriver::IsEnabled |
( |
| ) |
const |
|
inline |
◆ bAllowStaticGeometryPath
| bool Nanite::FInstanceHierarchyDriver::bAllowStaticGeometryPath = true |
◆ bIsEnabled
| bool Nanite::FInstanceHierarchyDriver::bIsEnabled = false |
◆ ChunkDrawViewGroupIdsRDG
| FRDGBuffer* Nanite::FInstanceHierarchyDriver::ChunkDrawViewGroupIdsRDG = nullptr |
◆ DeferredSetupContext
◆ GroupWorkArgsMaxCount
| uint32 Nanite::FInstanceHierarchyDriver::GroupWorkArgsMaxCount = 0u |
◆ InstanceWorkArgs
| FRDGBuffer* Nanite::FInstanceHierarchyDriver::InstanceWorkArgs[2] |
◆ InstanceWorkGroupsRDG
| FRDGBuffer* Nanite::FInstanceHierarchyDriver::InstanceWorkGroupsRDG = nullptr |
◆ OccludedChunkArgsRDG
| FRDGBuffer* Nanite::FInstanceHierarchyDriver::OccludedChunkArgsRDG = nullptr |
◆ OccludedChunkDrawsRDG
| FRDGBuffer* Nanite::FInstanceHierarchyDriver::OccludedChunkDrawsRDG = nullptr |
◆ ShaderParameters
◆ ViewDrawRangesRDG
| FRDGBuffer* Nanite::FInstanceHierarchyDriver::ViewDrawRangesRDG = nullptr |
The documentation for this class was generated from the following file: