UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
TGPUSkinAPEXClothVertexFactory< BoneInfluenceType > Member List

This is the complete list of members for TGPUSkinAPEXClothVertexFactory< BoneInfluenceType >, including all inherited members.

AccessStreamComponent(const FVertexStreamComponent &Component, uint8 AttributeIndex)FVertexFactoryinlineprotected
AccessStreamComponent(const FVertexStreamComponent &Component, uint8 AttributeIndex, EVertexInputStreamType InputStreamType)FVertexFactoryprotected
AccessStreamComponent(const FVertexStreamComponent &Component, uint8 AttributeIndex, VertexStreamListType &InOutStreams)FVertexFactoryinlineprotectedstatic
AddPrimitiveIdStreamElement(EVertexInputStreamType InputStreamType, FVertexDeclarationElementList &Elements, uint8 AttributeIndex, uint8 AttributeIndex_Mobile)FVertexFactoryprotected
AddVertexElements(FVertexDeclarationElementList &OutElements) overrideTGPUSkinVertexFactory< BoneInfluenceType >protectedvirtual
bNeedsDeclarationFVertexFactoryprotected
ChangeFeatureLevel(ERHIFeatureLevel::Type NewFeatureLevel)FRenderResourcestatic
ClothDataPtrTGPUSkinAPEXClothVertexFactory< BoneInfluenceType >protected
ClothShaderDataFGPUBaseSkinAPEXClothVertexFactoryprotected
CopyDataTypeForLocalVertexFactory(FLocalVertexFactory::FDataType &OutDestData) constFGPUBaseSkinVertexFactory
CreateRHIBuffer(FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)FRenderResourceinlineprotected
DataFGPUBaseSkinVertexFactoryprotected
EInitPhase enum nameFRenderResource
FGPUBaseSkinAPEXClothVertexFactory(uint32 InNumInfluencesPerVertex)FGPUBaseSkinAPEXClothVertexFactoryinline
FGPUBaseSkinVertexFactory(const FInitializer &Initializer)FGPUBaseSkinVertexFactory
FGPUBaseSkinVertexFactory(ERHIFeatureLevel::Type InFeatureLevel, uint32 InNumBones, uint32 InNumVertices, uint32 InBaseVertexIndex, bool bInUsedForPassthroughVertexFactory)FGPUBaseSkinVertexFactoryinline
FRenderResource()FRenderResource
FRenderResource(ERHIFeatureLevel::Type InFeatureLevel)FRenderResource
FRenderResource(const FRenderResource &)FRenderResource
FRenderResource(FRenderResource &&)FRenderResource
FVertexFactory(ERHIFeatureLevel::Type InFeatureLevel)FVertexFactoryinline
FVertexStreamList typedefFVertexFactoryprotected
GetAlwaysUseDeformerForUnlimitedBoneInfluences(EShaderPlatform Platform)FGPUBaseSkinVertexFactorystatic
GetBaseVertexIndex() constFGPUBaseSkinVertexFactoryinline
GetBoneBufferSize() constFGPUBaseSkinVertexFactoryinline
GetBoneInfluenceLimitForAsset(int32 AssetProvidedLimit, const ITargetPlatform *TargetPlatform=nullptr)FGPUBaseSkinVertexFactorystatic
GetBoneInfluenceType() constFGPUBaseSkinVertexFactoryinlinevirtual
GetBoneOffset() constFGPUBaseSkinVertexFactoryinline
GetClothBuffer() overrideTGPUSkinAPEXClothVertexFactory< BoneInfluenceType >inlinevirtual
GetClothBuffer() const overrideTGPUSkinAPEXClothVertexFactory< BoneInfluenceType >inlinevirtual
GetClothIndexOffset(uint32 VertexIndex, uint32 LODBias=0) const overrideTGPUSkinAPEXClothVertexFactory< BoneInfluenceType >inlinevirtual
GetClothShaderData()FGPUBaseSkinAPEXClothVertexFactoryinline
GetClothShaderData() constFGPUBaseSkinAPEXClothVertexFactoryinline
GetClothVertexFactory() overrideTGPUSkinAPEXClothVertexFactory< BoneInfluenceType >inlinevirtual
GetClothVertexFactory() const overrideTGPUSkinAPEXClothVertexFactory< BoneInfluenceType >inlinevirtual
GetColorComponentsSRV() constFGPUBaseSkinVertexFactoryinlinevirtual
GetColorIndexMask() constFGPUBaseSkinVertexFactoryinlinevirtual
GetDeclaration()FVertexFactoryinline
GetDeclaration(EVertexInputStreamType InputStreamType) constFVertexFactoryinline
GetFeatureLevel() constFRenderResourceinlineprotected
GetFriendlyName() constFRenderResourceinlinevirtual
GetImmediateCommandList()FRenderResourceprotectedstatic
GetInitPhase() constFRenderResourceinline
GetListIndex() constFRenderResourceinline
GetMaxGPUSkinBones(const class ITargetPlatform *TargetPlatform=nullptr)FGPUBaseSkinVertexFactorystatic
GetMinimumPerPlatformMaxGPUSkinBonesValue()FGPUBaseSkinVertexFactorystatic
GetMorphVertexBuffer(bool bPrevious) constFGPUBaseSkinVertexFactory
GetMorphVertexBufferUpdatedFrameNumber() constFGPUBaseSkinVertexFactory
GetNumBoneInfluences() constFGPUBaseSkinVertexFactoryinlinevirtual
GetNumBones() constFGPUBaseSkinVertexFactoryinline
GetNumTexCoords() constFGPUBaseSkinVertexFactoryinlinevirtual
GetNumVertices() constFGPUBaseSkinVertexFactoryinline
GetOverrideVertexStreams(FVertexInputStreamArray &VertexStreams) constFGPUBaseSkinVertexFactory
GetOwnerName() constFRenderResourceinline
GetPositionsSRV() constFGPUBaseSkinVertexFactoryinlinevirtual
GetPositionStreamComponent() constFGPUBaseSkinVertexFactoryinline
GetPrimitiveIdStreamIndex(const FStaticFeatureLevel InFeatureLevel, EVertexInputStreamType InputStreamType) constFVertexFactoryinline
GetPSOPrecacheVertexFetchElements(EVertexInputStreamType VertexInputStreamType, FVertexDeclarationElementList &Elements)TGPUSkinVertexFactory< BoneInfluenceType >static
GetResourceName() constFRenderResourceinline
GetShaderData()FGPUBaseSkinVertexFactoryinline
GetShaderData() constFGPUBaseSkinVertexFactoryinline
GetStreams(ERHIFeatureLevel::Type InFeatureLevel, EVertexInputStreamType VertexStreamType, FVertexInputStreamArray &OutVertexStreams) constFVertexFactory
GetTangentsSRV() constFGPUBaseSkinVertexFactoryinlinevirtual
GetTangentStreamComponent(int Index) constFGPUBaseSkinVertexFactoryinline
GetTextureCoordinatesSRV() constFGPUBaseSkinVertexFactoryinlinevirtual
GetTriangleSortingPositionSRV() const overrideFGPUBaseSkinVertexFactoryinlinevirtual
GetType() constFVertexFactoryinlinevirtual
GetUniformBuffer() constFGPUBaseSkinVertexFactoryinline
GetUnlimitedBoneInfluences(const ITargetPlatform *TargetPlatform=nullptr)FGPUBaseSkinVertexFactorystatic
GetVertexElements(ERHIFeatureLevel::Type FeatureLevel, EVertexInputStreamType InputStreamType, FGPUSkinDataType &GPUSkinData, FVertexDeclarationElementList &Elements)TGPUSkinVertexFactory< BoneInfluenceType >static
GetVertexElements(ERHIFeatureLevel::Type FeatureLevel, EVertexInputStreamType InputStreamType, FGPUSkinDataType &GPUSkinData, FVertexDeclarationElementList &Elements, FVertexStreamList &InOutStreams, int32 &OutMorphDeltaStreamIndex)TGPUSkinVertexFactory< BoneInfluenceType >protectedstatic
GetVertexFactory() overrideTGPUSkinAPEXClothVertexFactory< BoneInfluenceType >inlinevirtual
GetVertexFactory() const overrideTGPUSkinAPEXClothVertexFactory< BoneInfluenceType >inlinevirtual
GHardwareMaxGPUSkinBonesFGPUBaseSkinVertexFactorystatic
HasValidFeatureLevel() constFRenderResourceinlineprotected
InitDeclaration(const FVertexDeclarationElementList &Elements, EVertexInputStreamType StreamType=EVertexInputStreamType::Default)FVertexFactoryprotected
InitPreRHIResources()FRenderResourcestatic
InitResource(FRHICommandListBase &RHICmdList)FRenderResourcevirtual
InitRHI(FRHICommandListBase &RHICmdList) overrideTGPUSkinAPEXClothVertexFactory< BoneInfluenceType >virtual
IsClothEnabled(EShaderPlatform Platform)FGPUBaseSkinAPEXClothVertexFactorystatic
IsInitialized() constFRenderResourceinline
IsMorphTarget() constFGPUBaseSkinVertexFactoryinlinevirtual
IsReadyForStaticMeshCaching() constFGPUBaseSkinVertexFactoryinline
IsUniformBufferValid() constFGPUBaseSkinVertexFactoryinline
MarkUniformBufferDirty()FGPUBaseSkinVertexFactoryinline
ModifyCompilationEnvironment(const FVertexFactoryShaderPermutationParameters &Parameters, FShaderCompilerEnvironment &OutEnvironment)FVertexFactoryinlinestatic
MorphDeltaBufferSlotFGPUBaseSkinVertexFactoryprotected
MorphDeltaStreamIndexFGPUBaseSkinVertexFactoryprotected
NeedsDeclaration() constFVertexFactoryinline
OffsetInstanceStreams(uint32 InstanceOffset, EVertexInputStreamType VertexStreamType, FVertexInputStreamArray &VertexStreams) constFVertexFactory
operator=(const FRenderResource &Other)FRenderResource
operator=(FRenderResource &&Other)FRenderResource
ReleaseResource()FRenderResourcevirtual
ReleaseRHI() overrideTGPUSkinAPEXClothVertexFactory< BoneInfluenceType >virtual
ReleaseRHIForAllResources()FRenderResourcestatic
RendersPrimitivesAsCameraFacingSprites() constFVertexFactoryinlinevirtual
ResourceStateFRenderResource
SetData(FRHICommandListBase &RHICmdList, const FGPUSkinDataType *InData) overrideTGPUSkinAPEXClothVertexFactory< BoneInfluenceType >virtual
TGPUSkinVertexFactory::SetData(const FGPUSkinDataType *InData)FGPUBaseSkinVertexFactory
SetDeclaration(FVertexDeclarationRHIRef &NewDeclaration)FVertexFactoryinline
SetFeatureLevel(const FStaticFeatureLevel InFeatureLevel)FRenderResourceinlineprotected
SetInitPhase(EInitPhase InInitPhase)FRenderResourceinlineprotected
SetOwnerName(FName InOwnerName)FRenderResourceinline
SetPrimitiveIdStreamIndex(const FStaticFeatureLevel InFeatureLevel, EVertexInputStreamType InputStreamType, int32 StreamIndex)FVertexFactoryinlineprotected
SetResourceName(FName InResourceName)FRenderResourceinline
SetScopeName(FName Name)FRenderResourcestatic
ShaderDataFGPUBaseSkinVertexFactoryprotected
ShouldCompilePermutation(const FVertexFactoryShaderPermutationParameters &Parameters)TGPUSkinAPEXClothVertexFactory< BoneInfluenceType >static
StreamsFVertexFactoryprotected
SupportsGPUScene(const FStaticFeatureLevel InFeatureLevel) constFVertexFactoryinline
SupportsManualVertexFetch(const FStaticFeatureLevel InFeatureLevel) constFVertexFactoryinline
SupportsNullPixelShader() constFVertexFactoryinline
SupportsPositionAndNormalOnlyStream() constFVertexFactoryinlinevirtual
SupportsPositionOnlyStream() constFVertexFactoryinlinevirtual
SupportsTriangleSorting() constFVertexFactoryinline
TGPUSkinAPEXClothVertexFactory(const FGPUBaseSkinVertexFactory::FInitializer &Initializer, uint32 NumInfluencesPerVertex)TGPUSkinAPEXClothVertexFactory< BoneInfluenceType >inline
TGPUSkinVertexFactory(const FInitializer &Initializer)TGPUSkinVertexFactory< BoneInfluenceType >inline
UniformBufferFGPUBaseSkinVertexFactoryprotected
UpdateMorphState(FRHICommandListBase &RHICmdList, bool bUseMorphTarget)FGPUBaseSkinVertexFactory
UpdateRHI(FRHICommandListBase &RHICmdList)FRenderResource
UpdateUniformBuffer(FRHICommandListBase &RHICmdList)FGPUBaseSkinVertexFactory
Use16BitBoneIndex() constFGPUBaseSkinVertexFactoryinlinevirtual
UseUnlimitedBoneInfluences(uint32 MaxBoneInfluences, const ITargetPlatform *TargetPlatform=nullptr)FGPUBaseSkinVertexFactorystatic
ValidateCompiledResult(const FVertexFactoryType *Type, EShaderPlatform Platform, const FShaderParameterMap &ParameterMap, TArray< FString > &OutErrors)FVertexFactoryinlinestatic
~FGPUBaseSkinAPEXClothVertexFactory()FGPUBaseSkinAPEXClothVertexFactoryinlinevirtual
~FGPUBaseSkinVertexFactory()FGPUBaseSkinVertexFactoryinlinevirtual
~FRenderResource()FRenderResourcevirtual
~FVertexFactory()FVertexFactoryvirtual