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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MobileBasePassRendering.h>
Inheritance diagram for TMobileBasePassShaderElementData< LightMapPolicyType >:Public Member Functions | |
| TMobileBasePassShaderElementData (const typename LightMapPolicyType::ElementDataType &InLightMapPolicyElementData, bool bInCanReceiveCSM) | |
Public Member Functions inherited from FMeshMaterialShaderElementData | |
| RENDERER_API void | InitializeMeshMaterialData () |
| RENDERER_API void | InitializeMeshMaterialData (const FSceneView *SceneView, const FPrimitiveSceneProxy *RESTRICT PrimitiveSceneProxy, const FMeshBatch &RESTRICT MeshBatch, int32 StaticMeshId, bool bAllowStencilDither) |
| RENDERER_API void | InitializeMeshMaterialData (const FSceneView *SceneView, const FPrimitiveSceneProxy *RESTRICT PrimitiveSceneProxy, int32 StaticMeshId, bool bDitheredLODTransition, bool bAllowStencilDither) |
Public Attributes | |
| LightMapPolicyType::ElementDataType | LightMapPolicyElementData |
| const bool | bCanReceiveCSM |
Public Attributes inherited from FMeshMaterialShaderElementData | |
| FRHIUniformBuffer * | FadeUniformBuffer = nullptr |
| FRHIUniformBuffer * | DitherUniformBuffer = nullptr |
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inline |
| const bool TMobileBasePassShaderElementData< LightMapPolicyType >::bCanReceiveCSM |
| LightMapPolicyType::ElementDataType TMobileBasePassShaderElementData< LightMapPolicyType >::LightMapPolicyElementData |