#include <NetworkPhysicsComponent.h>
◆ ~TNetworkPhysicsInputState_Internal()
◆ ApplyInput_Internal()
Apply input struct to implementation
◆ ApplyState_Internal()
Apply state struct to implementation
◆ BuildInput_Internal()
Populate the input struct with current input data
◆ BuildState_Internal()
Populate the state struct with current state data
◆ ValidateInput_Internal()
Validate data received on the server from clients EXAMPLE: Validate incoming inputs from clients on the server and correct any invalid input commands. NOTE: Changes to the data in this callback will be sent from server to clients.
The documentation for this class was generated from the following file: