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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <GenericOctree.h>
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| void | PushChild (FOctreeChildNodeRef ChildRef) |
| void | PushChild (FOctreeChildNodeRef ChildRef, uint32 FullyInsideView, uint32 FullyOutsideView) |
| void | PushChild (FOctreeChildNodeRef ChildRef, const FOctreeNodeContext &Context) |
| void | Advance () |
| bool | HasPendingNodes () const |
| TConstIterator (const TOctree_DEPRECATED &Tree) | |
| TConstIterator (const FNode &Node, const FOctreeNodeContext &Context) | |
| const FNode & | GetCurrentNode () const |
| const FOctreeNodeContext & | GetCurrentContext () const |
An octree node iterator.
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Starts iterating at the root of an octree.
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Starts iterating at a particular node of an octree.
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Iterates to the next node.
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Checks if there are any nodes left to iterate over.
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Pushes a child of the current node onto the stack of nodes to visit.
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Pushes a child of the current node onto the stack of nodes to visit.
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Pushes a child of the current node onto the stack of nodes to visit.