UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
TcpConsoleListener Class Reference

#include <TcpConsoleListener.h>

+ Inheritance diagram for TcpConsoleListener:

Public Member Functions

 TcpConsoleListener (const FIPv4Endpoint &InListenEndpoint)
 
virtual ~TcpConsoleListener ()
 
virtual void Exit () override
 
virtual bool Init () override
 
virtual uint32 Run () override
 
virtual void Stop () override
 

Constructor & Destructor Documentation

◆ TcpConsoleListener()

TcpConsoleListener::TcpConsoleListener ( const FIPv4Endpoint InListenEndpoint)

Creates and initializes a new instance.

◆ ~TcpConsoleListener()

TcpConsoleListener::~TcpConsoleListener ( )
virtual

Virtual destructor.

Member Function Documentation

◆ Exit()

void TcpConsoleListener::Exit ( void  )
overridevirtual

Exits the runnable object.

Called in the context of the aggregating thread to perform any cleanup.

See also
Init, Run, Stop

Reimplemented from FRunnable.

◆ Init()

bool TcpConsoleListener::Init ( void  )
overridevirtual

Initializes the runnable object.

This method is called in the context of the thread object that aggregates this, not the thread that passes this runnable to a new thread.

Returns
True if initialization was successful, false otherwise
See also
Run, Stop, Exit

Reimplemented from FRunnable.

◆ Run()

uint32 TcpConsoleListener::Run ( )
overridevirtual

Runs the runnable object.

This is where all per object thread work is done. This is only called if the initialization was successful.

Returns
The exit code of the runnable object
See also
Init, Stop, Exit

Current connections

Implements FRunnable.

◆ Stop()

void TcpConsoleListener::Stop ( void  )
overridevirtual

Stops the runnable object.

This is called if a thread is requested to terminate early.

See also
Init, Run, Exit

Reimplemented from FRunnable.


The documentation for this class was generated from the following files: