UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::AssetRegistry::FFiltering Class Reference

#include <AssetRegistryInterface.h>

Static Public Member Functions

static COREUOBJECT_API bool ShouldSkipAsset (const FTopLevelAssetPath &AssetClass, uint32 PackageFlags)
 
static COREUOBJECT_API bool ShouldSkipAsset (const UObject *InAsset)
 
static COREUOBJECT_API void MarkDirty ()
 

Member Function Documentation

◆ MarkDirty()

void UE::AssetRegistry::FFiltering::MarkDirty ( )
static

Call to invalidate the list of skip assets and cause their next use to recreate them on demand

◆ ShouldSkipAsset() [1/2]

bool UE::AssetRegistry::FFiltering::ShouldSkipAsset ( const FTopLevelAssetPath AssetClass,
uint32  PackageFlags 
)
static

Return whether to filter out assets of the given class and flags from the editor's asset registry

◆ ShouldSkipAsset() [2/2]

bool UE::AssetRegistry::FFiltering::ShouldSkipAsset ( const UObject InAsset)
static

Return whether to filter out the given object (assumed to be an asset) from the editor's asset registry


The documentation for this class was generated from the following files: