◆ FChunkReadFileRequest()
◆ ~FChunkReadFileRequest()
| UE::BulkData::Private::FChunkReadFileRequest::~FChunkReadFileRequest |
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◆ CancelImpl()
| void UE::BulkData::Private::FChunkReadFileRequest::CancelImpl |
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Cancel the request. This is a non-blocking async call and so does not ensure completion!
Implements IAsyncReadRequest.
◆ HandleChunkResult()
◆ ReleaseMemoryOwnershipImpl()
| void UE::BulkData::Private::FChunkReadFileRequest::ReleaseMemoryOwnershipImpl |
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Transfer ownership of Memory from the async request to the outside caller (called in response to GetReadResults). It's only relevant to Read requests, in which case the most common use is to update (decrease) the STAT_AsyncFileMemory stat which is typically incremented when async requests allocate Memory. It doesn't play any role in Size requests, so it may be left empty for them.
Implements IAsyncReadRequest.
◆ WaitCompletionImpl()
| void UE::BulkData::Private::FChunkReadFileRequest::WaitCompletionImpl |
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float |
TimeLimitSeconds | ) |
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Waits for the request to complete, but not longer than the given time limit
- Parameters
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| TimeLimitSeconds | Zero to wait forever, otherwise the maximum amount of time to wait. |
- Returns
- true if the request is complete
Implements IAsyncReadRequest.
The documentation for this class was generated from the following file: