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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ReachabilityAnalysisState.h>
Public Types | |
| typedef TGatherIterator< PayloadType > | FIterator |
| typedef TArray< FIterator, TInlineAllocator< 32 > > | FThreadIterators |
Public Member Functions | |
| FORCEINLINE FThreadIterators & | GetThreadIterators () |
| FORCEINLINE bool | IsSuspended () const |
| FORCEINLINE bool | IsPending () const |
| void | Init () |
| FORCENOINLINE void | Start (const EGatherOptions Options, const int32 TotalNumObjects, const int32 FirstIndex=0, const int32 DesiredNumThreads=0) |
| FORCENOINLINE void | Finish (PayloadType &OutGatheredObjects) |
| FORCEINLINE int32 | NumWorkerThreads () const |
| int32 | NumScanned () const |
| int32 | NumGathered () const |
Helper class that holds the current state of Object Gathering phases
| typedef TGatherIterator<PayloadType> UE::GC::TThreadedGather< PayloadType, PayloadOps >::FIterator |
| typedef TArray<FIterator, TInlineAllocator<32> > UE::GC::TThreadedGather< PayloadType, PayloadOps >::FThreadIterators |
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