#include <ColliderMesh.h>
Projection target API wrapper for an FColliderMesh
◆ FColliderMeshProjectionTarget() [1/2]
| UE::Geometry::FColliderMeshProjectionTarget::FColliderMeshProjectionTarget |
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inline |
◆ FColliderMeshProjectionTarget() [2/2]
| UE::Geometry::FColliderMeshProjectionTarget::FColliderMeshProjectionTarget |
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FColliderMesh * |
ColliderMeshIn | ) |
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inline |
◆ ~FColliderMeshProjectionTarget()
| virtual UE::Geometry::FColliderMeshProjectionTarget::~FColliderMeshProjectionTarget |
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inlinevirtual |
◆ Project() [1/2]
- Parameters
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| Point | the point to project onto the target |
| ProjectNormalOut | the normal at the projection point |
| Identifier | client-defined integer identifier of the point (may not be used) |
- Returns
- position of Point projected onto the target
Implements UE::Geometry::IOrientedProjectionTarget.
◆ Project() [2/2]
| FVector3d FColliderMeshProjectionTarget::Project |
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const FVector3d & |
Point, |
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int |
Identifier = -1 |
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) |
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overridevirtual |
- Parameters
-
| Point | the point to project onto the target |
| Identifier | client-defined integer identifier of the point (may not be used) |
- Returns
- position of Point projected onto the target
Implements UE::Geometry::IOrientedProjectionTarget.
◆ ColliderMesh
| FColliderMesh* UE::Geometry::FColliderMeshProjectionTarget::ColliderMesh = nullptr |
The documentation for this class was generated from the following files: