UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Geometry::FRoundedRectangleMeshGenerator Class Reference

#include <RectangleMeshGenerator.h>

+ Inheritance diagram for UE::Geometry::FRoundedRectangleMeshGenerator:

Public Member Functions

GEOMETRYCORE_API FRoundedRectangleMeshGenerator ()
 
virtual GEOMETRYCORE_API FMeshShapeGeneratorGenerate () override
 
- Public Member Functions inherited from UE::Geometry::FRectangleMeshGenerator
GEOMETRYCORE_API FRectangleMeshGenerator ()
 
virtual FVector3d MakeVertex (int CornerIndex, double x, double y)
 
- Public Member Functions inherited from UE::Geometry::FMeshShapeGenerator
virtual ~FMeshShapeGenerator ()
 
bool HasAttributes () const
 
void ResetAttributes (bool bResetPolygonIDs=false)
 
void Reset ()
 
void SetBufferSizes (int NumVertices, int NumTriangles, int NumUVs, int NumNormals)
 
void ExtendBufferSizes (int AddVertices, int AddTriangles, int AddUVs, int AddNormals)
 
void SetVertex (int Index, const FVector3d &Position)
 
int AppendVertex (const FVector3d &Position)
 
void SetUV (int Index, const FVector2f &UV, int ParentVertex)
 
int AppendUV (const FVector2f &UV, int ParentVertex)
 
void SetNormal (int Index, const FVector3f &Normal, int ParentVertex)
 
int AppendNormal (const FVector3f &Normal, int ParentVertex)
 
void SetTriangle (int Index, const FIndex3i &Tri)
 
void SetTriangle (int Index, int A, int B, int C)
 
void SetTriangle (int Index, int A, int B, int C, bool bClockwiseOverride)
 
int AppendTriangle (int A, int B, int C)
 
void SetTriangleUVs (int Index, const FIndex3i &Tri)
 
void SetTriangleUVs (int Index, int A, int B, int C)
 
void SetTriangleUVs (int Index, int A, int B, int C, bool bClockwiseOverride)
 
void SetTriangleNormals (int Index, const FIndex3i &Tri)
 
void SetTriangleNormals (int Index, int A, int B, int C)
 
void SetTriangleNormals (int Index, int A, int B, int C, bool bClockwiseOverride)
 
void SetTrianglePolygon (int Index, int PolygonID)
 
void SetTriangleWithMatchedUVNormal (int Index, int A, int B, int C)
 

Static Public Member Functions

static bool SideInCorners (int SideX, int SideY, ERoundedRectangleCorner Corners)
 
static int NumSharpCorners (ERoundedRectangleCorner SharpFlags)
 
- Static Public Member Functions inherited from UE::Geometry::FMeshShapeGenerator
static FVector3d BilinearInterp (const FVector3d &v00, const FVector3d &v10, const FVector3d &v11, const FVector3d &v01, double tx, double ty)
 
static FVector2d BilinearInterp (const FVector2d &v00, const FVector2d &v10, const FVector2d &v11, const FVector2d &v01, double tx, double ty)
 
static FVector2f BilinearInterp (const FVector2f &v00, const FVector2f &v10, const FVector2f &v11, const FVector2f &v01, float tx, float ty)
 
static FVector3i LinearInterp (const FVector3i &a, const FVector3i &b, double t)
 

Public Attributes

double Radius
 
int AngleSamples
 
ERoundedRectangleCorner SharpCorners
 
- Public Attributes inherited from UE::Geometry::FRectangleMeshGenerator
FVector3d Origin
 
FVector3f Normal
 
double Width
 
double Height
 
int WidthVertexCount
 
int HeightVertexCount
 
bool bScaleUVByAspectRatio = true
 
bool bSinglePolyGroup = false
 
FIndex2i IndicesMap
 
- Public Attributes inherited from UE::Geometry::FMeshShapeGenerator
TArray< FVector3dVertices
 
TArray< FVector2fUVs
 
TArray< int > UVParentVertex
 
TArray< FVector3fNormals
 
TArray< int > NormalParentVertex
 
TArray< FIndex3iTriangles
 
TArray< FIndex3iTriangleUVs
 
TArray< FIndex3iTriangleNormals
 
TArray< int > TrianglePolygonIDs
 
bool bReverseOrientation = false
 

Detailed Description

Adds rounded corners to the rectangle mesh

Constructor & Destructor Documentation

◆ FRoundedRectangleMeshGenerator()

FRoundedRectangleMeshGenerator::FRoundedRectangleMeshGenerator ( )

Member Function Documentation

◆ Generate()

FMeshShapeGenerator & FRoundedRectangleMeshGenerator::Generate ( )
overridevirtual

Generate the mesh

Reimplemented from UE::Geometry::FRectangleMeshGenerator.

◆ NumSharpCorners()

static int UE::Geometry::FRoundedRectangleMeshGenerator::NumSharpCorners ( ERoundedRectangleCorner  SharpFlags)
inlinestatic

◆ SideInCorners()

static bool UE::Geometry::FRoundedRectangleMeshGenerator::SideInCorners ( int  SideX,
int  SideY,
ERoundedRectangleCorner  Corners 
)
inlinestatic

Member Data Documentation

◆ AngleSamples

int UE::Geometry::FRoundedRectangleMeshGenerator::AngleSamples

Number of samples to put per rounded corner

◆ Radius

double UE::Geometry::FRoundedRectangleMeshGenerator::Radius

Radius of rounded corners

◆ SharpCorners

ERoundedRectangleCorner UE::Geometry::FRoundedRectangleMeshGenerator::SharpCorners

The documentation for this class was generated from the following files: