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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <IntrTriangle2Triangle2.h>
Public Member Functions | |
| bool | IsSimpleIntersection () |
| TIntrTriangle2Triangle2 () | |
| TIntrTriangle2Triangle2 (TTriangle2< Real > T0, TTriangle2< Real > T1) | |
| TTriangle2< Real > | GetTriangle0 () const |
| TTriangle2< Real > | GetTriangle1 () const |
| void | SetTriangle0 (const TTriangle2< Real > &Triangle0In) |
| void | SetTriangle1 (const TTriangle2< Real > &Triangle1In) |
| bool | Test () |
| TIntrTriangle2Triangle2 * | Compute () |
| bool | Find () |
Static Public Member Functions | |
| static int | WhichSide (const TTriangle2< Real > &V, const TVector2< Real > &P, const TVector2< Real > &D) |
Public Attributes | |
| int | Quantity = 0 |
| EIntersectionResult | Result = EIntersectionResult::NotComputed |
| EIntersectionType | Type = EIntersectionType::Empty |
| TVector2< Real > | Points [6] |
Protected Attributes | |
| TTriangle2< Real > | Triangle0 |
| TTriangle2< Real > | Triangle1 |
Compute intersection between 2D triangles
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| TVector2<Real> UE::Geometry::TIntrTriangle2Triangle2< Real >::Points[6] |
| int UE::Geometry::TIntrTriangle2Triangle2< Real >::Quantity = 0 |
| EIntersectionResult UE::Geometry::TIntrTriangle2Triangle2< Real >::Result = EIntersectionResult::NotComputed |
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| EIntersectionType UE::Geometry::TIntrTriangle2Triangle2< Real >::Type = EIntersectionType::Empty |