#include <GizmoRenderingUtil.h>
◆ FSceneViewWrapper()
| UE::GizmoRenderingUtil::FSceneViewWrapper::FSceneViewWrapper |
( |
const FSceneView & |
SceneView | ) |
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inlineexplicit |
◆ GetDPIScale()
| virtual double UE::GizmoRenderingUtil::FSceneViewWrapper::GetDPIScale |
( |
| ) |
const |
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inlinevirtual |
◆ GetProjectionMatrix()
| virtual const FMatrix & UE::GizmoRenderingUtil::FSceneViewWrapper::GetProjectionMatrix |
( |
| ) |
const |
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inlinevirtual |
◆ GetUnscaledViewRect()
| virtual const FIntRect & UE::GizmoRenderingUtil::FSceneViewWrapper::GetUnscaledViewRect |
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| ) |
const |
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inlinevirtual |
◆ GetViewDirection()
| virtual FVector UE::GizmoRenderingUtil::FSceneViewWrapper::GetViewDirection |
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| ) |
const |
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inlinevirtual |
◆ GetViewLocation()
| virtual FVector UE::GizmoRenderingUtil::FSceneViewWrapper::GetViewLocation |
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const |
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inlinevirtual |
◆ GetViewMatrix()
| virtual const FMatrix & UE::GizmoRenderingUtil::FSceneViewWrapper::GetViewMatrix |
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const |
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inlinevirtual |
◆ GetViewRight()
| virtual FVector UE::GizmoRenderingUtil::FSceneViewWrapper::GetViewRight |
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const |
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inlinevirtual |
◆ GetViewUp()
| virtual FVector UE::GizmoRenderingUtil::FSceneViewWrapper::GetViewUp |
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| ) |
const |
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inlinevirtual |
◆ IsPerspectiveProjection()
| virtual bool UE::GizmoRenderingUtil::FSceneViewWrapper::IsPerspectiveProjection |
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const |
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inlinevirtual |
◆ WorldToScreen()
The documentation for this class was generated from the following file: