#include <GizmoRenderingUtil.h>
◆ GetDPIScale()
| virtual double UE::GizmoRenderingUtil::ISceneViewInterface::GetDPIScale |
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const |
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pure virtual |
◆ GetProjectionMatrix()
| virtual const FMatrix & UE::GizmoRenderingUtil::ISceneViewInterface::GetProjectionMatrix |
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const |
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pure virtual |
◆ GetUnscaledViewRect()
| virtual const FIntRect & UE::GizmoRenderingUtil::ISceneViewInterface::GetUnscaledViewRect |
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const |
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pure virtual |
◆ GetViewDirection()
| virtual FVector UE::GizmoRenderingUtil::ISceneViewInterface::GetViewDirection |
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const |
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pure virtual |
◆ GetViewLocation()
| virtual FVector UE::GizmoRenderingUtil::ISceneViewInterface::GetViewLocation |
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const |
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pure virtual |
◆ GetViewMatrix()
| virtual const FMatrix & UE::GizmoRenderingUtil::ISceneViewInterface::GetViewMatrix |
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const |
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pure virtual |
◆ GetViewRight()
| virtual FVector UE::GizmoRenderingUtil::ISceneViewInterface::GetViewRight |
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const |
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pure virtual |
◆ GetViewUp()
| virtual FVector UE::GizmoRenderingUtil::ISceneViewInterface::GetViewUp |
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const |
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pure virtual |
◆ IsPerspectiveProjection()
| virtual bool UE::GizmoRenderingUtil::ISceneViewInterface::IsPerspectiveProjection |
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const |
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pure virtual |
◆ WorldToScreen()
The documentation for this class was generated from the following file: