UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::IoStore::HTTP::FConnectionPool Class Reference

#include <Client.h>

Classes

struct  FParams
 

Public Member Functions

 FConnectionPool ()=default
 
UE_API FConnectionPool (const FParams &Params)
 
UE_API ~FConnectionPool ()
 
 FConnectionPool (FConnectionPool &&Rhs)
 
FConnectionPooloperator= (FConnectionPool &&Rhs)
 
UE_API bool Resolve ()
 
UE_API void Describe (FAnsiStringBuilderBase &) const
 

Static Public Member Functions

static UE_API bool IsValidHostUrl (FAnsiStringView Url)
 

Friends

class FEventLoop
 

Constructor & Destructor Documentation

◆ FConnectionPool() [1/3]

UE::IoStore::HTTP::FConnectionPool::FConnectionPool ( )
default

◆ FConnectionPool() [2/3]

UE::IoStore::HTTP::FConnectionPool::FConnectionPool ( const FParams Params)

◆ ~FConnectionPool()

UE::IoStore::HTTP::FConnectionPool::~FConnectionPool ( )

◆ FConnectionPool() [3/3]

UE::IoStore::HTTP::FConnectionPool::FConnectionPool ( FConnectionPool &&  Rhs)
inline

Member Function Documentation

◆ Describe()

void UE::IoStore::HTTP::FConnectionPool::Describe ( FAnsiStringBuilderBase OutString) const

◆ IsValidHostUrl()

bool UE::IoStore::HTTP::FConnectionPool::IsValidHostUrl ( FAnsiStringView  Url)
static

◆ operator=()

FConnectionPool & UE::IoStore::HTTP::FConnectionPool::operator= ( FConnectionPool &&  Rhs)
inline

◆ Resolve()

bool UE::IoStore::HTTP::FConnectionPool::Resolve ( )

Friends And Related Symbol Documentation

◆ FEventLoop

friend class FEventLoop
friend

The documentation for this class was generated from the following files: