#include <Client.h>
◆ FEventLoop()
| UE::IoStore::HTTP::FEventLoop::FEventLoop |
( |
| ) |
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◆ ~FEventLoop()
| UE::IoStore::HTTP::FEventLoop::~FEventLoop |
( |
| ) |
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◆ Cancel()
| void UE::IoStore::HTTP::FEventLoop::Cancel |
( |
FTicket |
Ticket | ) |
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◆ Get()
template<typename... T>
| FRequest UE::IoStore::HTTP::FEventLoop::Get |
( |
T &&... |
t | ) |
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inline |
◆ IsIdle()
| bool UE::IoStore::HTTP::FEventLoop::IsIdle |
( |
| ) |
const |
◆ Post()
template<typename... T>
| FRequest UE::IoStore::HTTP::FEventLoop::Post |
( |
T &&... |
t | ) |
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inline |
◆ Request() [1/2]
◆ Request() [2/2]
◆ Send()
◆ SetFailTimeout()
| void UE::IoStore::HTTP::FEventLoop::SetFailTimeout |
( |
int32 |
TimeoutMs | ) |
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◆ Throttle()
| void UE::IoStore::HTTP::FEventLoop::Throttle |
( |
uint32 |
KiBPerSec | ) |
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◆ Tick()
| uint32 UE::IoStore::HTTP::FEventLoop::Tick |
( |
int32 |
PollTimeoutMs = 0 | ) |
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◆ MaxActiveTickets
| UE_API const uint32 UE::IoStore::HTTP::FEventLoop::MaxActiveTickets = 64 |
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static |
The documentation for this class was generated from the following files:
- Engine/Source/Runtime/Experimental/IoStore/HttpClient/Internal/IO/Http/Client.h
- Engine/Source/Runtime/Experimental/IoStore/HttpClient/Private/Loop.inl