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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ThreadSafeIntrusiveQueue.h>
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| void | Enqueue (T *Request) |
| void | EnqueueByPriority (T *Request) |
| T * | Dequeue (int32 NumToRemove=MAX_int32) |
| void | Reprioritize (T *Request, int32 NewPriority) |
| int32 | Num () const |
Note that the type used requires the following members: NextRequest: A pointer to the same type, this is used to maintain the list. Priority: An int32 value used to store the priority of the value
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