#include <ISequenceDataEventHandler.h>
◆ OnBindingAdded()
◆ OnBindingParentChanged()
| virtual void UE::MovieScene::ISequenceDataEventHandler::OnBindingParentChanged |
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const FGuid & |
ObjectBindingID, |
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const FGuid & |
NewParent |
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) |
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inlinevirtual |
◆ OnBindingRemoved()
| virtual void UE::MovieScene::ISequenceDataEventHandler::OnBindingRemoved |
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const FGuid & |
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inlinevirtual |
◆ OnClockChanged()
◆ OnDecorationAdded()
| virtual void UE::MovieScene::ISequenceDataEventHandler::OnDecorationAdded |
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UObject * |
AddedDecoration | ) |
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inlinevirtual |
◆ OnDecorationRemoved()
| virtual void UE::MovieScene::ISequenceDataEventHandler::OnDecorationRemoved |
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UObject * |
RemovedDecoration | ) |
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inlinevirtual |
◆ OnRootFolderAdded()
◆ OnRootFolderRemoved()
◆ OnTrackAdded()
◆ OnTrackAddedToBinding()
◆ OnTrackRemoved()
◆ OnTrackRemovedFromBinding()
The documentation for this class was generated from the following file: