UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Net::FDefaultFaultHandler Class Referencefinal

#include <DefaultFaultHandler.h>

+ Inheritance diagram for UE::Net::FDefaultFaultHandler:

Additional Inherited Members

- Public Member Functions inherited from UE::Net::FNetResultHandler
 FNetResultHandler ()=default
 
virtual ~FNetResultHandler ()=default
 
 FNetResultHandler (const FNetResultHandler &)=delete
 
FNetResultHandleroperator= (const FNetResultHandler &)=delete
 
 FNetResultHandler (FNetResultHandler &&)=delete
 
FNetResultHandleroperator= (FNetResultHandler &&)=delete
 
virtual void Init ()
 
- Protected Attributes inherited from UE::Net::FNetResultHandler
FNetResultManagerResultManager = nullptr
 

Detailed Description

Default Fault Handler

Implements default fault handling, for all Engine level fault types.

To add fault handling for custom netcode (e.g. new NetConnection's or PacketHandler components), create a new fault handler added to NetConnection.FaultManager, and use a custom enum with TNetResult (see DefaultFaultHandler/OodleFaultHandler).


The documentation for this class was generated from the following files: