![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <DefaultFaultHandler.h>
Inheritance diagram for UE::Net::FDefaultFaultHandler:Additional Inherited Members | |
Public Member Functions inherited from UE::Net::FNetResultHandler | |
| FNetResultHandler ()=default | |
| virtual | ~FNetResultHandler ()=default |
| FNetResultHandler (const FNetResultHandler &)=delete | |
| FNetResultHandler & | operator= (const FNetResultHandler &)=delete |
| FNetResultHandler (FNetResultHandler &&)=delete | |
| FNetResultHandler & | operator= (FNetResultHandler &&)=delete |
| virtual void | Init () |
Protected Attributes inherited from UE::Net::FNetResultHandler | |
| FNetResultManager * | ResultManager = nullptr |
Default Fault Handler
Implements default fault handling, for all Engine level fault types.
To add fault handling for custom netcode (e.g. new NetConnection's or PacketHandler components), create a new fault handler added to NetConnection.FaultManager, and use a custom enum with TNetResult (see DefaultFaultHandler/OodleFaultHandler).