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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <NetHandleManager.h>
Classes | |
| class | FPimpl |
Static Public Member Functions | |
| static NETCORE_API FNetHandle | GetNetHandle (const UObject *) |
| static NETCORE_API FNetHandle | GetOrCreateNetHandle (const UObject *) |
| static NETCORE_API FNetHandle | MakeNetHandleFromId (uint32 Id) |
Static Protected Member Functions | |
| static void | Init () |
| static void | Deinit () |
Protected Attributes | |
| friend | FNetCoreModule |
Manages the association between a UObject and a FNetHandle, which can be used to uniquely identify a replicated object for the lifetime of the application.
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staticprotected |
Destroys the instance if it exists.
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static |
Returns the NetHandle for an object if it's present. Assumes Init() has been called.
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static |
Returns an existing NetHandle for an object if it's present or creates one if it's not. Assumes Init() has been called.
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staticprotected |
Creates a new instance that is used by functions that need it. Checks that no instance exists.
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static |
Returns a NetHandle given an Id that has previously been extracted from a valid NetHandle. The behavior is implementation defined if the Id was not extracted from a valid NetHandle.
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protected |