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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <PropertyNetSerializerInfoRegistry.h>
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| static IRISCORE_API void | Register (const FPropertyNetSerializerInfo *Info) |
| static IRISCORE_API void | Unregister (const FPropertyNetSerializerInfo *Info) |
| static IRISCORE_API void | Reset () |
| static IRISCORE_API void | Freeze () |
| static IRISCORE_API const FPropertyNetSerializerInfo * | FindSerializerInfo (const FProperty *Property) |
| static IRISCORE_API const FPropertyNetSerializerInfo * | FindStructSerializerInfo (const FName Name) |
| static IRISCORE_API const FPropertyNetSerializerInfo * | GetNopNetSerializerInfo () |
This is a simple static registry used by the ReplicationStateDescriptorBuiider when building descriptors using properties
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Find the FPropertyNetSerializerInfo for the provided property
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Find StructSerializerInfo by name for non property based serialization
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Sort entries in registry on property type
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Get NopNetSerializerInfo. For when you want to use the NopNetSerializer. An example could be that you want to give a system access to some meta data that should not be replicated.
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Register FPropertyNetSerializerInfo in the registry
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Reset the registry
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