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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <NetSubObjectRegistryGetter.h>
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| using | FSubObjectRegistry = UE::Net::FSubObjectRegistry |
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| FSubObjectRegistryGetter ()=delete | |
| ~FSubObjectRegistryGetter ()=delete | |
Static Public Member Functions | |
| static const FSubObjectRegistry & | GetSubObjects (const AActor *InActor) |
| static const FSubObjectRegistry * | GetSubObjectsOfActorComponent (const AActor *InActor, UActorComponent *InActorComp) |
| static const TArray< UE::Net::FReplicatedComponentInfo > & | GetReplicatedComponents (AActor *InActor) |
| static const UE::Net::FReplicatedComponentInfo * | GetReplicatedComponentInfoForComponent (AActor *InActor, UActorComponent *InActorComp) |
| static bool | IsSubObjectInRegistry (AActor *InActor, UActorComponent *InActorComp, UObject *InSubObject) |
| static bool | IsSubObjectInAnyRegistry (AActor *InActor, UObject *InSubObject) |
| static void | InitReplicatedComponentsList (AActor *InActor) |
| static uint32 | CountReplicatedSubObjectsOfActor (AActor *InActor) |
Helper class to restrict access to the subobject list of actors and actor components
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Look for the subobject in the subobject list of the actor or any of its replicated components.
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