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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <NetSubObjectRegistry.h>
Public Member Functions | |
| FReplicatedComponentInfo (UActorComponent *InComponent, ELifetimeCondition InNetCondition=COND_None) | |
| bool | operator== (const FReplicatedComponentInfo &rhs) const |
| bool | operator== (const UActorComponent *rhs) const |
Public Attributes | |
| UActorComponent * | Component = nullptr |
| FObjectKey | Key |
| ELifetimeCondition | NetCondition = COND_None |
| FSubObjectRegistry | SubObjects |
Keep track of replicated components and their subobject list
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| UActorComponent* UE::Net::FReplicatedComponentInfo::Component = nullptr |
Component that will be replicated
| FObjectKey UE::Net::FReplicatedComponentInfo::Key |
Store the object key info for fast access later
| ELifetimeCondition UE::Net::FReplicatedComponentInfo::NetCondition = COND_None |
NetCondition of the component
| FSubObjectRegistry UE::Net::FReplicatedComponentInfo::SubObjects |
Collection of subobjects replicated with this component