![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <InstancedStructNetSerializer.h>
Public Member Functions | |
| FInstancedStructDescriptorCache () | |
| ~FInstancedStructDescriptorCache () | |
| void | SetDebugName (const FString &DebugName) |
| void | SetMaxCachedDescriptorCount (int32 MaxCount) |
| void | AddSupportedTypes (const TConstArrayView< TSoftObjectPtr< UScriptStruct > > &SupportedTypes) |
| bool | IsSupportedType (const UScriptStruct *Struct) const |
| TRefCountPtr< const FReplicationStateDescriptor > | FindDescriptor (FName StructPath) |
| TRefCountPtr< const FReplicationStateDescriptor > | FindDescriptor (const UScriptStruct *Struct) |
| TRefCountPtr< const FReplicationStateDescriptor > | FindOrAddDescriptor (FName StructPath) |
| TRefCountPtr< const FReplicationStateDescriptor > | FindOrAddDescriptor (const UScriptStruct *Struct) |
| UE::Net::Private::FInstancedStructDescriptorCache::FInstancedStructDescriptorCache | ( | ) |
| UE::Net::Private::FInstancedStructDescriptorCache::~FInstancedStructDescriptorCache | ( | ) |
| void UE::Net::Private::FInstancedStructDescriptorCache::AddSupportedTypes | ( | const TConstArrayView< TSoftObjectPtr< UScriptStruct > > & | SupportedTypes | ) |
| TRefCountPtr< const FReplicationStateDescriptor > UE::Net::Private::FInstancedStructDescriptorCache::FindDescriptor | ( | const UScriptStruct * | Struct | ) |
| TRefCountPtr< const FReplicationStateDescriptor > UE::Net::Private::FInstancedStructDescriptorCache::FindDescriptor | ( | FName | StructPath | ) |
| TRefCountPtr< const FReplicationStateDescriptor > UE::Net::Private::FInstancedStructDescriptorCache::FindOrAddDescriptor | ( | const UScriptStruct * | Struct | ) |
| TRefCountPtr< const FReplicationStateDescriptor > UE::Net::Private::FInstancedStructDescriptorCache::FindOrAddDescriptor | ( | FName | StructPath | ) |
| bool UE::Net::Private::FInstancedStructDescriptorCache::IsSupportedType | ( | const UScriptStruct * | Struct | ) | const |
| void UE::Net::Private::FInstancedStructDescriptorCache::SetDebugName | ( | const FString & | DebugName | ) |
| void UE::Net::Private::FInstancedStructDescriptorCache::SetMaxCachedDescriptorCount | ( | int32 | MaxCount | ) |