UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Net::Private::FReplicationReader::FObjectsToDispatchArray Class Reference

Public Member Functions

 FObjectsToDispatchArray (uint32 InitialCapacity, FMemStackBase &Allocator)
 
void Grow (uint32 Count, FMemStackBase &Allocator)
 
FDispatchObjectInfoAddPendingDispatchObjectInfo (FMemStackBase &Allocator)
 
void CommitPendingDispatchObjectInfo ()
 
uint32 Num () const
 
TArrayView< FDispatchObjectInfoGetObjectsToDispatch ()
 

Constructor & Destructor Documentation

◆ FObjectsToDispatchArray()

UE::Net::Private::FReplicationReader::FObjectsToDispatchArray::FObjectsToDispatchArray ( uint32  InitialCapacity,
FMemStackBase Allocator 
)
inline

Member Function Documentation

◆ AddPendingDispatchObjectInfo()

FDispatchObjectInfo & UE::Net::Private::FReplicationReader::FObjectsToDispatchArray::AddPendingDispatchObjectInfo ( FMemStackBase Allocator)
inline

◆ CommitPendingDispatchObjectInfo()

void UE::Net::Private::FReplicationReader::FObjectsToDispatchArray::CommitPendingDispatchObjectInfo ( )
inline

◆ GetObjectsToDispatch()

TArrayView< FDispatchObjectInfo > UE::Net::Private::FReplicationReader::FObjectsToDispatchArray::GetObjectsToDispatch ( )
inline

◆ Grow()

void UE::Net::Private::FReplicationReader::FObjectsToDispatchArray::Grow ( uint32  Count,
FMemStackBase Allocator 
)
inline

◆ Num()

uint32 UE::Net::Private::FReplicationReader::FObjectsToDispatchArray::Num ( ) const
inline

The documentation for this class was generated from the following file: