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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ReplicationReader.h>
Classes | |
| struct | FDispatchObjectInfo |
| class | FObjectsToDispatchArray |
Public Member Functions | |
| FReplicationReader () | |
| ~FReplicationReader () | |
| void | Init (const FReplicationParameters &Parameters) |
| void | Deinit () |
| void | Read (FNetSerializationContext &Context) |
| void | UpdateUnresolvableReferenceTracking () |
| void | ProcessQueuedBatches () |
| FString | PrintObjectInfo (FInternalNetRefIndex ObjectIndex, FNetRefHandle NetRefHandle) const |
Deals with Incoming replication Data and dispatch
| UE::Net::Private::FReplicationReader::FReplicationReader | ( | ) |
| UE::Net::Private::FReplicationReader::~FReplicationReader | ( | ) |
| void UE::Net::Private::FReplicationReader::Deinit | ( | ) |
| void UE::Net::Private::FReplicationReader::Init | ( | const FReplicationParameters & | Parameters | ) |
| FString UE::Net::Private::FReplicationReader::PrintObjectInfo | ( | FInternalNetRefIndex | ObjectIndex, |
| FNetRefHandle | NetRefHandle | ||
| ) | const |
| void UE::Net::Private::FReplicationReader::ProcessQueuedBatches | ( | ) |
| void UE::Net::Private::FReplicationReader::Read | ( | FNetSerializationContext & | Context | ) |
| void UE::Net::Private::FReplicationReader::UpdateUnresolvableReferenceTracking | ( | ) |