UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Net::Private::FStringNetSerializerUtils Class Reference

#include <StringNetSerializerUtils.h>

Classes

class  TStringCodec
 

Static Public Member Functions

template<typename QuantizedType , typename ElementType >
static void CloneDynamicState (FNetSerializationContext &Context, QuantizedType &Target, const QuantizedType &Source)
 
template<typename QuantizedType , typename ElementType >
static void FreeDynamicState (FNetSerializationContext &Context, QuantizedType &Array)
 
template<typename QuantizedType , typename ElementType >
static void GrowDynamicState (FNetSerializationContext &Context, QuantizedType &Array, uint16 NewElementCount)
 
template<typename QuantizedType , typename ElementType >
static void AdjustArraySize (FNetSerializationContext &Context, QuantizedType &Array, uint16 NewElementCount)
 

Member Function Documentation

◆ AdjustArraySize()

template<typename QuantizedType , typename ElementType >
static void UE::Net::Private::FStringNetSerializerUtils::AdjustArraySize ( FNetSerializationContext Context,
QuantizedType &  Array,
uint16  NewElementCount 
)
inlinestatic

◆ CloneDynamicState()

template<typename QuantizedType , typename ElementType >
static void UE::Net::Private::FStringNetSerializerUtils::CloneDynamicState ( FNetSerializationContext Context,
QuantizedType &  Target,
const QuantizedType &  Source 
)
inlinestatic

◆ FreeDynamicState()

template<typename QuantizedType , typename ElementType >
static void UE::Net::Private::FStringNetSerializerUtils::FreeDynamicState ( FNetSerializationContext Context,
QuantizedType &  Array 
)
inlinestatic

◆ GrowDynamicState()

template<typename QuantizedType , typename ElementType >
static void UE::Net::Private::FStringNetSerializerUtils::GrowDynamicState ( FNetSerializationContext Context,
QuantizedType &  Array,
uint16  NewElementCount 
)
inlinestatic

The documentation for this class was generated from the following file: