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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <NetChunkedArray.h>
Inheritance diagram for UE::Net::TNetChunkedArray< InElementType, ElementsPerChunk, AllocatorType >:Public Types | |
| using | Super = TChunkedArray< InElementType, sizeof(InElementType) *ElementsPerChunk, AllocatorType > |
Public Types inherited from TChunkedArray< InElementType, TargetBytesPerChunk, AllocatorType > | |
| using | IntrusiveUnsetOptionalStateType = TChunkedArray |
Protected Attributes | |
| int32 | NumPreAllocatedChunks = 0 |
Protected Attributes inherited from TChunkedArray< InElementType, TargetBytesPerChunk, AllocatorType > | |
| ChunksType | Chunks |
| int32 | NumElements |
Additional Inherited Members | |
Static Public Attributes inherited from TChunkedArray< InElementType, TargetBytesPerChunk, AllocatorType > | |
| static constexpr bool | bHasIntrusiveUnsetOptionalState = true |
Protected Types inherited from TChunkedArray< InElementType, TargetBytesPerChunk, AllocatorType > | |
| enum | { NumElementsPerChunk = TargetBytesPerChunk / sizeof(ElementType) } |
| typedef TIndirectArray< FChunk, AllocatorType > | ChunksType |
A variation of TChunkArray that is optimized for use in the Iris networking system. The initial chunks created during construction are placed in a contiguous block of memory to promote locality of reference.
| using UE::Net::TNetChunkedArray< InElementType, ElementsPerChunk, AllocatorType >::Super = TChunkedArray<InElementType, sizeof(InElementType) * ElementsPerChunk, AllocatorType> |
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Add elements to the array so that an index can be successfully addressed, leaving any new element's memory unitialized or initialized by the element's constructor.
| Index | The index that must be addressable. |
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Add elements to the array so that an index can be successfully addressed, zeroing out the memory for each new element.
| Index | The index that must be addressable. |
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Return the maximum number of elements the array can hold before having to add another chunk.
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