#include <GPUProfiler.h>
◆ FEventStream() [1/3]
| UE::RHI::GPUProfiler::FEventStream::FEventStream |
( |
FQueue const |
Queue | ) |
|
|
inline |
◆ FEventStream() [2/3]
| UE::RHI::GPUProfiler::FEventStream::FEventStream |
( |
FEventStream const & |
| ) |
|
|
delete |
◆ FEventStream() [3/3]
| UE::RHI::GPUProfiler::FEventStream::FEventStream |
( |
FEventStream && |
Other | ) |
|
|
inline |
◆ ~FEventStream()
| UE::RHI::GPUProfiler::FEventStream::~FEventStream |
( |
| ) |
|
|
inline |
◆ Append()
◆ Emplace()
| TEventType & UE::RHI::GPUProfiler::FEventStream::Emplace |
( |
TArgs &&... |
Args | ) |
|
|
inline |
◆ IsEmpty()
| bool UE::RHI::GPUProfiler::FEventStream::IsEmpty |
( |
| ) |
const |
|
inline |
◆ FEventSink
◆ Queue
| FQueue const UE::RHI::GPUProfiler::FEventStream::Queue |
The documentation for this class was generated from the following file: