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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <RemoteObjectSerialization.h>
Public Member Functions | |
| FRemoteObjectConstructionOverridesStack ()=default | |
| ~FRemoteObjectConstructionOverridesStack () | |
| void | Push (const FRemoteObjectConstructionOverrides &InOverrides) |
| void | Pop () |
| bool | IsEmpty () const |
| COREUOBJECT_API const FRemoteObjectConstructionParams * | Find (FName InName, UObject *InOuter) const |
Static Public Member Functions | |
| static COREUOBJECT_API FRemoteObjectConstructionOverridesStack & | Get () |
Singleton that stores the current stack of remote object construction overrides. This singleton can be used to access construction overrides when constructing remote objects when they're being deserialized from a remote server or (in the future) when constructing objects from loaded packages with remote object ids baked in. Note that atm this is a game-thread only object.
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| UE::RemoteObject::Serialization::FRemoteObjectConstructionOverridesStack::~FRemoteObjectConstructionOverridesStack | ( | ) |
| const FRemoteObjectConstructionParams * UE::RemoteObject::Serialization::FRemoteObjectConstructionOverridesStack::Find | ( | FName | InName, |
| UObject * | InOuter | ||
| ) | const |
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