UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::UniversalObjectLocator::FUniversalObjectLocatorModule Class Reference
+ Inheritance diagram for UE::UniversalObjectLocator::FUniversalObjectLocatorModule:

Public Member Functions

void StartupModule () override
 
void ShutdownModule () override
 
FFragmentTypeHandle RegisterFragmentTypeImpl (const FFragmentType &FragmentType) override
 
void UnregisterFragmentTypeImpl (FFragmentTypeHandle FragmentType) override
 
FParameterTypeHandle RegisterParameterTypeImpl (UScriptStruct *Struct)
 
void UnregisterParameterTypeImpl (FParameterTypeHandle ParameterType)
 
- Public Member Functions inherited from UE::UniversalObjectLocator::IUniversalObjectLocatorModule
template<typename PayloadStructType UE_REQUIRES>
TFragmentTypeHandle< PayloadStructTypeRegisterFragmentType (FFragmentTypeParameters &FragmentTypeParameters)
 
template<typename ParameterType >
TParameterTypeHandle< ParameterType > RegisterParameterType ()
 
void UnregisterParameterType (FParameterTypeHandle InHandle)
 
template<typename PayloadStructType >
void UnregisterFragmentType (TFragmentTypeHandle< PayloadStructType > FragmentType)
 
- Public Member Functions inherited from IModuleInterface
virtual ~IModuleInterface ()
 
virtual void PreUnloadCallback ()
 
virtual void PostLoadCallback ()
 
virtual bool SupportsDynamicReloading ()
 
virtual bool SupportsAutomaticShutdown ()
 
virtual bool IsGameModule () const
 

Public Attributes

FGuid DebugVisualizerID = FGuid(0x49ceb527, 0xdb044325, 0xa786a9b4, 0x470158fc)
 

Member Function Documentation

◆ RegisterFragmentTypeImpl()

FFragmentTypeHandle UE::UniversalObjectLocator::FUniversalObjectLocatorModule::RegisterFragmentTypeImpl ( const FFragmentType FragmentType)
inlineoverridevirtual

◆ RegisterParameterTypeImpl()

FParameterTypeHandle UE::UniversalObjectLocator::FUniversalObjectLocatorModule::RegisterParameterTypeImpl ( UScriptStruct Struct)
inlinevirtual

◆ ShutdownModule()

void UE::UniversalObjectLocator::FUniversalObjectLocatorModule::ShutdownModule ( )
inlineoverridevirtual

Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finish StartupModule(). This means that, as long as a module references dependent modules in it's StartupModule(), it can safely reference those dependencies in ShutdownModule() as well.

Reimplemented from IModuleInterface.

◆ StartupModule()

void UE::UniversalObjectLocator::FUniversalObjectLocatorModule::StartupModule ( )
inlineoverridevirtual

Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. ie:

FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));

Reimplemented from IModuleInterface.

◆ UnregisterFragmentTypeImpl()

void UE::UniversalObjectLocator::FUniversalObjectLocatorModule::UnregisterFragmentTypeImpl ( FFragmentTypeHandle  FragmentType)
inlineoverridevirtual

◆ UnregisterParameterTypeImpl()

void UE::UniversalObjectLocator::FUniversalObjectLocatorModule::UnregisterParameterTypeImpl ( FParameterTypeHandle  ParameterType)
inlinevirtual

Member Data Documentation

◆ DebugVisualizerID

FGuid UE::UniversalObjectLocator::FUniversalObjectLocatorModule::DebugVisualizerID = FGuid(0x49ceb527, 0xdb044325, 0xa786a9b4, 0x470158fc)

Debug visualizer ID. String for lookup inside natvcis should be "49ceb527db044325a786a9b4470158fc"


The documentation for this class was generated from the following file: