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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <UniversalObjectLocatorFragmentTypeHandle.h>
Inheritance diagram for UE::UniversalObjectLocator::FFragmentTypeHandle:Public Member Functions | |
| FFragmentTypeHandle () | |
| FFragmentTypeHandle (uint8 InHandleOffset) | |
| operator bool () const | |
| bool | IsValid () const |
| uint8 | GetIndex () const |
| UNIVERSALOBJECTLOCATOR_API FFragmentType * | Resolve () const |
A handled to a globally registered Universal Object Locator fragment type.
Registered through IUniversalObjectLocatorModule::RegisterFragmentType, fragment types define all the attributes for a specific type of object resolution protocol that can be represented in a UOL.
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| FFragmentType * UE::UniversalObjectLocator::FFragmentTypeHandle::Resolve | ( | ) | const |
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