UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UniversalObjectLocatorFragment.cpp File Reference

Namespaces

namespace  UE
 
namespace  UE::UniversalObjectLocator
 

Macros

#define LOCTEXT_NAMESPACE   "UOL"
 

Functions

 DECLARE_LOG_CATEGORY_EXTERN (LogUniversalObjectLocator, Log, Log)
 
 DEFINE_LOG_CATEGORY (LogUniversalObjectLocator)
 
const FFragmentTypeUE::UniversalObjectLocator::FindBestFragmentType (const UObject *Object, UObject *Context)
 
FFragmentTypeHandle UE::UniversalObjectLocator::MakeFragmentTypeHandle (const FFragmentType *FragmentType)
 
uint8 UE::UniversalObjectLocator::ComputeDebugHeaderLog2 (size_t Alignment)
 
bool operator== (const FUniversalObjectLocatorFragment &A, const FUniversalObjectLocatorFragment &B)
 
bool operator!= (const FUniversalObjectLocatorFragment &A, const FUniversalObjectLocatorFragment &B)
 
uint32 GetTypeHash (const FUniversalObjectLocatorFragment &Fragment)
 

Macro Definition Documentation

◆ LOCTEXT_NAMESPACE

#define LOCTEXT_NAMESPACE   "UOL"

Function Documentation

◆ DECLARE_LOG_CATEGORY_EXTERN()

DECLARE_LOG_CATEGORY_EXTERN ( LogUniversalObjectLocator  ,
Log  ,
Log   
)

◆ DEFINE_LOG_CATEGORY()

DEFINE_LOG_CATEGORY ( LogUniversalObjectLocator  )

◆ GetTypeHash()

uint32 GetTypeHash ( const FUniversalObjectLocatorFragment Fragment)

Type hashable

◆ operator!=()

Inequality comparison. Compares the fragment type and payload data.

◆ operator==()

bool operator== ( const FUniversalObjectLocatorFragment A,
const FUniversalObjectLocatorFragment B 
)

Equality comparison. Compares the fragment type and payload data.