UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UGizmoViewContext::FMatrices Class Reference

#include <GizmoViewContext.h>

Public Member Functions

void ResetFromSceneView (const FSceneView &SceneView)
 
const FMatrixGetProjectionMatrix () const
 
const FMatrixGetViewMatrix () const
 
const FMatrixGetInvViewMatrix () const
 
const FMatrixGetViewProjectionMatrix () const
 
const FMatrixGetInvViewProjectionMatrix () const
 

Protected Attributes

FMatrix ProjectionMatrix = FMatrix::Identity
 
FMatrix ViewMatrix = FMatrix::Identity
 
FMatrix InvViewMatrix = FMatrix::Identity
 
FMatrix ViewProjectionMatrix = FMatrix::Identity
 
FMatrix InvViewProjectionMatrix = FMatrix::Identity
 

Member Function Documentation

◆ GetInvViewMatrix()

const FMatrix & UGizmoViewContext::FMatrices::GetInvViewMatrix ( ) const
inline

◆ GetInvViewProjectionMatrix()

const FMatrix & UGizmoViewContext::FMatrices::GetInvViewProjectionMatrix ( ) const
inline

◆ GetProjectionMatrix()

const FMatrix & UGizmoViewContext::FMatrices::GetProjectionMatrix ( ) const
inline

◆ GetViewMatrix()

const FMatrix & UGizmoViewContext::FMatrices::GetViewMatrix ( ) const
inline

◆ GetViewProjectionMatrix()

const FMatrix & UGizmoViewContext::FMatrices::GetViewProjectionMatrix ( ) const
inline

◆ ResetFromSceneView()

void UGizmoViewContext::FMatrices::ResetFromSceneView ( const FSceneView SceneView)
inline

Member Data Documentation

◆ InvViewMatrix

FMatrix UGizmoViewContext::FMatrices::InvViewMatrix = FMatrix::Identity
protected

◆ InvViewProjectionMatrix

FMatrix UGizmoViewContext::FMatrices::InvViewProjectionMatrix = FMatrix::Identity
protected

◆ ProjectionMatrix

FMatrix UGizmoViewContext::FMatrices::ProjectionMatrix = FMatrix::Identity
protected

◆ ViewMatrix

FMatrix UGizmoViewContext::FMatrices::ViewMatrix = FMatrix::Identity
protected

◆ ViewProjectionMatrix

FMatrix UGizmoViewContext::FMatrices::ViewProjectionMatrix = FMatrix::Identity
protected

The documentation for this class was generated from the following file: