UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ULineBatchComponent Class Reference

#include <LineBatchComponent.h>

+ Inheritance diagram for ULineBatchComponent:

Protected Member Functions

void AddHalfCircle (const FVector &Base, const FVector &X, const FVector &Y, const FLinearColor &Color, const float Radius, int32 NumSides, const float LifeTime, uint8 DepthPriority, const float Thickness, const uint32 BatchID)
 
void AddCircle (const FVector &Base, const FVector &X, const FVector &Y, const FLinearColor &Color, const float Radius, int32 NumSides, const float LifeTime, uint8 DepthPriority, const float Thickness, const uint32 BatchID)
 

Detailed Description

The line batch component buffers and draws lines (and some other line-based shapes) in a scene. This can be useful for debug drawing, but is not very performant for runtime use.

Member Function Documentation

◆ AddCircle()

void ULineBatchComponent::AddCircle ( const FVector Base,
const FVector X,
const FVector Y,
const FLinearColor Color,
const float  Radius,
int32  NumSides,
const float  LifeTime,
uint8  DepthPriority,
const float  Thickness,
const uint32  BatchID 
)
protected

◆ AddHalfCircle()

void ULineBatchComponent::AddHalfCircle ( const FVector Base,
const FVector X,
const FVector Y,
const FLinearColor Color,
const float  Radius,
int32  NumSides,
const float  LifeTime,
uint8  DepthPriority,
const float  Thickness,
const uint32  BatchID 
)
protected

The documentation for this class was generated from the following files: