![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <FloatingPointState.h>
Scope guard that doesn't actually do anything. This is here to make it as easy as possible to swap out either of CFloatStateSaveRestore or CFloatStateCheckOnly for a no-op by changing a single type.