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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Functions | |
| template<typename ParentType , typename AttribValueType > | |
| void | EnableIfMatching (FDynamicMesh3 *Mesh, TUniquePtr< TDynamicBoneAttributeBase< ParentType, AttribValueType > > &Attribute, const TDynamicBoneAttributeBase< ParentType, AttribValueType > *ToMatch, const AttribValueType &InitialValue, bool bClearExisting, bool bDiscardExtraAttributes) |
| template<typename ParentType , typename AttribValueType > | |
| void | CopyBoneAttribute (FDynamicMesh3 *Mesh, TUniquePtr< TDynamicBoneAttributeBase< ParentType, AttribValueType > > &Attribute, const TDynamicBoneAttributeBase< ParentType, AttribValueType > *Copy) |
| template<typename ParentType , typename AttribValueType > | |
| void | SparseCopyBoneAttribute (FDynamicMesh3 *Mesh, TUniquePtr< TDynamicBoneAttributeBase< ParentType, AttribValueType > > &Attribute, const TDynamicBoneAttributeBase< ParentType, AttribValueType > *Copy, TConstArrayView< int32 > InIndicesToCopy) |
| void BoneAttributeHelpers::CopyBoneAttribute | ( | FDynamicMesh3 * | Mesh, |
| TUniquePtr< TDynamicBoneAttributeBase< ParentType, AttribValueType > > & | Attribute, | ||
| const TDynamicBoneAttributeBase< ParentType, AttribValueType > * | Copy | ||
| ) |
| void BoneAttributeHelpers::EnableIfMatching | ( | FDynamicMesh3 * | Mesh, |
| TUniquePtr< TDynamicBoneAttributeBase< ParentType, AttribValueType > > & | Attribute, | ||
| const TDynamicBoneAttributeBase< ParentType, AttribValueType > * | ToMatch, | ||
| const AttribValueType & | InitialValue, | ||
| bool | bClearExisting, | ||
| bool | bDiscardExtraAttributes | ||
| ) |
| void BoneAttributeHelpers::SparseCopyBoneAttribute | ( | FDynamicMesh3 * | Mesh, |
| TUniquePtr< TDynamicBoneAttributeBase< ParentType, AttribValueType > > & | Attribute, | ||
| const TDynamicBoneAttributeBase< ParentType, AttribValueType > * | Copy, | ||
| TConstArrayView< int32 > | InIndicesToCopy | ||
| ) |