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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Typedefs | |
| using | JumpTableType = TJumpTable< TUniquePtr< FMeshAttributeArraySetBase >(uint32), TTupleArity< AttributeTypes >::Value > |
This is a similar approach to ForEach, above. Given a type index, at runtime, we wish to create an attribute array of the corresponding type; essentially a factory.
We generate a jump table at compile time, containing generated functions to register attributes of each type.