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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
Variables | |
| int32 | MinBatchSize = 50 |
| FAutoConsoleVariableRef | CVarXGEShaderCompileMinBatchSize (TEXT("r.XGEShaderCompile.MinBatchSize"), MinBatchSize, TEXT("This CVar is deprecated, please use r.ShaderCompiler.DistributedMinBatchSize"), ECVF_Default) |
| FAutoConsoleVariableRef | CVarDistributedMinBatchSize (TEXT("r.ShaderCompiler.DistributedMinBatchSize"), MinBatchSize, TEXT("Smaller number of shaders will compile locally."), ECVF_Default) |
| FAutoConsoleVariableRef DistributedShaderCompilerVariables::CVarDistributedMinBatchSize(TEXT("r.ShaderCompiler.DistributedMinBatchSize"), MinBatchSize, TEXT("Smaller number of shaders will compile locally."), ECVF_Default) | ( | TEXT("r.ShaderCompiler.DistributedMinBatchSize") | , |
| MinBatchSize | , | ||
| TEXT("Smaller number of shaders will compile locally.") | , | ||
| ECVF_Default | |||
| ) |
| FAutoConsoleVariableRef DistributedShaderCompilerVariables::CVarXGEShaderCompileMinBatchSize(TEXT("r.XGEShaderCompile.MinBatchSize"), MinBatchSize, TEXT("This CVar is deprecated, please use r.ShaderCompiler.DistributedMinBatchSize"), ECVF_Default) | ( | TEXT("r.XGEShaderCompile.MinBatchSize") | , |
| MinBatchSize | , | ||
| TEXT("This CVar is deprecated, please use r.ShaderCompiler.DistributedMinBatchSize") | , | ||
| ECVF_Default | |||
| ) |
| int32 DistributedShaderCompilerVariables::MinBatchSize = 50 |