UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
DistributedShaderCompilerVariables Namespace Reference

Variables

int32 MinBatchSize = 50
 
FAutoConsoleVariableRef CVarXGEShaderCompileMinBatchSize (TEXT("r.XGEShaderCompile.MinBatchSize"), MinBatchSize, TEXT("This CVar is deprecated, please use r.ShaderCompiler.DistributedMinBatchSize"), ECVF_Default)
 
FAutoConsoleVariableRef CVarDistributedMinBatchSize (TEXT("r.ShaderCompiler.DistributedMinBatchSize"), MinBatchSize, TEXT("Smaller number of shaders will compile locally."), ECVF_Default)
 

Variable Documentation

◆ CVarDistributedMinBatchSize

FAutoConsoleVariableRef DistributedShaderCompilerVariables::CVarDistributedMinBatchSize(TEXT("r.ShaderCompiler.DistributedMinBatchSize"), MinBatchSize, TEXT("Smaller number of shaders will compile locally."), ECVF_Default) ( TEXT("r.ShaderCompiler.DistributedMinBatchSize")  ,
MinBatchSize  ,
TEXT("Smaller number of shaders will compile locally.")  ,
ECVF_Default   
)

◆ CVarXGEShaderCompileMinBatchSize

FAutoConsoleVariableRef DistributedShaderCompilerVariables::CVarXGEShaderCompileMinBatchSize(TEXT("r.XGEShaderCompile.MinBatchSize"), MinBatchSize, TEXT("This CVar is deprecated, please use r.ShaderCompiler.DistributedMinBatchSize"), ECVF_Default) ( TEXT("r.XGEShaderCompile.MinBatchSize")  ,
MinBatchSize  ,
TEXT("This CVar is deprecated, please use r.ShaderCompiler.DistributedMinBatchSize")  ,
ECVF_Default   
)

◆ MinBatchSize

int32 DistributedShaderCompilerVariables::MinBatchSize = 50