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| int32 | GetMaxFramesAccumulated () |
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| void | ModifyCompilationEnvironment (const FGlobalShaderPermutationParameters &Parameters, FShaderCompilerEnvironment &OutEnvironment) |
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| float | GetDenoiserOneOverTonemapRange () |
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| void | SetupCompositeParameters (const FViewInfo &View, EReflectionsMethod ReflectionsMethod, LumenReflections::FCompositeParameters &OutParameters) |
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| bool | UseAsyncCompute (const FViewFamilyInfo &ViewFamily, EDiffuseIndirectMethod DiffuseIndirectMethod, EReflectionsMethod ReflectionsMethod) |
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| bool | UseFarField (const FSceneViewFamily &ViewFamily) |
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| bool | UseHitLighting (const FViewInfo &View, EDiffuseIndirectMethod DiffuseIndirectMethod) |
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| bool | UseTranslucentRayTracing (const FViewInfo &View) |
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| bool | IsHitLightingForceEnabled (const FViewInfo &View, EDiffuseIndirectMethod DiffuseIndirectMethod) |
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| bool | UseSurfaceCacheFeedback () |
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| bool | UseScreenTraces (const FViewInfo &View) |
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| bool | UseDistantScreenTraces (const FViewInfo &View, bool bUseFarField, bool bUseRadianceCache) |
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| float | GetDistantScreenTraceStepOffsetBias () |
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| bool | UseRadianceCache () |
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| bool | UseRadianceCacheSkyVisibility () |
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| bool | UseRadianceCacheStochasticInterpolation () |
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| float | GetSampleSceneColorDepthTreshold () |
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| float | GetSampleSceneColorNormalTreshold () |
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| float | GetFarFieldSampleSceneColorDepthTreshold () |
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| float | GetFarFieldSampleSceneColorNormalTreshold () |
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| uint32 | GetMaxReflectionBounces (const FViewInfo &View) |
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| uint32 | GetMaxRefractionBounces (const FViewInfo &View) |
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| FCompactedReflectionTraceParameters | CompactTraces (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FLumenCardTracingParameters &TracingParameters, const FLumenReflectionTracingParameters &ReflectionTracingParameters, const FLumenReflectionTileParameters &ReflectionTileParameters, bool bCullByDistanceFromCamera, float CompactionTracingEndDistanceFromCamera, float CompactionMaxTraceDistance, ERDGPassFlags ComputePassFlags, ETraceCompactionMode TraceCompactionMode=ETraceCompactionMode::Default, bool bSortByMaterial=false) |
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