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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Classes | |
| struct | FAuditMaterialSlotInfo |
| FString Nanite::Private::GetMaterialMeshName | ( | const T & | Object | ) |
| FString Nanite::Private::GetMaterialMeshName< FInstancedSkinnedMeshSceneProxyDesc > | ( | const FInstancedSkinnedMeshSceneProxyDesc & | Object | ) |
| FString Nanite::Private::GetMaterialMeshName< FInstancedSkinnedMeshSceneProxyDesc > | ( | const FInstancedSkinnedMeshSceneProxyDesc & | Object | ) |
| FString Nanite::Private::GetMaterialMeshName< FSkinnedMeshSceneProxyDesc > | ( | const FSkinnedMeshSceneProxyDesc & | Object | ) |
| FString Nanite::Private::GetMaterialMeshName< FSkinnedMeshSceneProxyDesc > | ( | const FSkinnedMeshSceneProxyDesc & | Object | ) |
| FString Nanite::Private::GetMaterialMeshName< USkinnedMeshComponent > | ( | const USkinnedMeshComponent & | Object | ) |
| FString Nanite::Private::GetMaterialMeshName< USkinnedMeshComponent > | ( | const USkinnedMeshComponent & | Object | ) |
| TArray< FAuditMaterialSlotInfo, TInlineAllocator< 32 > > Nanite::Private::GetMaterialSlotInfos | ( | const T & | Object | ) |
| TArray< FAuditMaterialSlotInfo, TInlineAllocator< 32 > > Nanite::Private::GetMaterialSlotInfos< FInstancedSkinnedMeshSceneProxyDesc > | ( | const FInstancedSkinnedMeshSceneProxyDesc & | Object | ) |
| TArray< FAuditMaterialSlotInfo, TInlineAllocator< 32 > > Nanite::Private::GetMaterialSlotInfos< FInstancedSkinnedMeshSceneProxyDesc > | ( | const FInstancedSkinnedMeshSceneProxyDesc & | Object | ) |
| TArray< FAuditMaterialSlotInfo, TInlineAllocator< 32 > > Nanite::Private::GetMaterialSlotInfos< FSkinnedMeshSceneProxyDesc > | ( | const FSkinnedMeshSceneProxyDesc & | Object | ) |
| TArray< FAuditMaterialSlotInfo, TInlineAllocator< 32 > > Nanite::Private::GetMaterialSlotInfos< FSkinnedMeshSceneProxyDesc > | ( | const FSkinnedMeshSceneProxyDesc & | Object | ) |
| TArray< FAuditMaterialSlotInfo, TInlineAllocator< 32 > > Nanite::Private::GetMaterialSlotInfos< USkinnedMeshComponent > | ( | const USkinnedMeshComponent & | Object | ) |
| TArray< FAuditMaterialSlotInfo, TInlineAllocator< 32 > > Nanite::Private::GetMaterialSlotInfos< USkinnedMeshComponent > | ( | const USkinnedMeshComponent & | Object | ) |
| bool Nanite::Private::IsMaterialSkeletalMesh | ( | const T & | Object | ) |
| bool Nanite::Private::IsMaterialSkeletalMesh< FInstancedSkinnedMeshSceneProxyDesc > | ( | const FInstancedSkinnedMeshSceneProxyDesc & | Object | ) |
| bool Nanite::Private::IsMaterialSkeletalMesh< FInstancedSkinnedMeshSceneProxyDesc > | ( | const FInstancedSkinnedMeshSceneProxyDesc & | Object | ) |
| bool Nanite::Private::IsMaterialSkeletalMesh< FSkinnedMeshSceneProxyDesc > | ( | const FSkinnedMeshSceneProxyDesc & | Object | ) |
| bool Nanite::Private::IsMaterialSkeletalMesh< FSkinnedMeshSceneProxyDesc > | ( | const FSkinnedMeshSceneProxyDesc & | Object | ) |
| bool Nanite::Private::IsMaterialSkeletalMesh< USkinnedMeshComponent > | ( | const USkinnedMeshComponent & | Object | ) |
| bool Nanite::Private::IsMaterialSkeletalMesh< USkinnedMeshComponent > | ( | const USkinnedMeshComponent & | Object | ) |