UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Nanite::Private Namespace Reference

Classes

struct  FAuditMaterialSlotInfo
 

Functions

template<>
FString GetMaterialMeshName< USkinnedMeshComponent > (const USkinnedMeshComponent &Object)
 
template<>
FString GetMaterialMeshName< FSkinnedMeshSceneProxyDesc > (const FSkinnedMeshSceneProxyDesc &Object)
 
template<>
FString GetMaterialMeshName< FInstancedSkinnedMeshSceneProxyDesc > (const FInstancedSkinnedMeshSceneProxyDesc &Object)
 
template<>
bool IsMaterialSkeletalMesh< USkinnedMeshComponent > (const USkinnedMeshComponent &Object)
 
template<>
bool IsMaterialSkeletalMesh< FSkinnedMeshSceneProxyDesc > (const FSkinnedMeshSceneProxyDesc &Object)
 
template<>
bool IsMaterialSkeletalMesh< FInstancedSkinnedMeshSceneProxyDesc > (const FInstancedSkinnedMeshSceneProxyDesc &Object)
 
template<>
TArray< FAuditMaterialSlotInfo, TInlineAllocator< 32 > > GetMaterialSlotInfos< USkinnedMeshComponent > (const USkinnedMeshComponent &Object)
 
template<>
TArray< FAuditMaterialSlotInfo, TInlineAllocator< 32 > > GetMaterialSlotInfos< FSkinnedMeshSceneProxyDesc > (const FSkinnedMeshSceneProxyDesc &Object)
 
template<>
TArray< FAuditMaterialSlotInfo, TInlineAllocator< 32 > > GetMaterialSlotInfos< FInstancedSkinnedMeshSceneProxyDesc > (const FInstancedSkinnedMeshSceneProxyDesc &Object)
 
template<class T >
FString GetMaterialMeshName (const T &Object)
 
template<class T >
bool IsMaterialSkeletalMesh (const T &Object)
 
template<class T >
TArray< FAuditMaterialSlotInfo, TInlineAllocator< 32 > > GetMaterialSlotInfos (const T &Object)
 
template<>
FString GetMaterialMeshName< USkinnedMeshComponent > (const USkinnedMeshComponent &Object)
 
template<>
FString GetMaterialMeshName< FSkinnedMeshSceneProxyDesc > (const FSkinnedMeshSceneProxyDesc &Object)
 
template<>
FString GetMaterialMeshName< FInstancedSkinnedMeshSceneProxyDesc > (const FInstancedSkinnedMeshSceneProxyDesc &Object)
 
template<>
bool IsMaterialSkeletalMesh< USkinnedMeshComponent > (const USkinnedMeshComponent &Object)
 
template<>
bool IsMaterialSkeletalMesh< FSkinnedMeshSceneProxyDesc > (const FSkinnedMeshSceneProxyDesc &Object)
 
template<>
bool IsMaterialSkeletalMesh< FInstancedSkinnedMeshSceneProxyDesc > (const FInstancedSkinnedMeshSceneProxyDesc &Object)
 
template<>
TArray< FAuditMaterialSlotInfo, TInlineAllocator< 32 > > GetMaterialSlotInfos< USkinnedMeshComponent > (const USkinnedMeshComponent &Object)
 
template<>
TArray< FAuditMaterialSlotInfo, TInlineAllocator< 32 > > GetMaterialSlotInfos< FSkinnedMeshSceneProxyDesc > (const FSkinnedMeshSceneProxyDesc &Object)
 
template<>
TArray< FAuditMaterialSlotInfo, TInlineAllocator< 32 > > GetMaterialSlotInfos< FInstancedSkinnedMeshSceneProxyDesc > (const FInstancedSkinnedMeshSceneProxyDesc &Object)
 

Function Documentation

◆ GetMaterialMeshName()

template<class T >
FString Nanite::Private::GetMaterialMeshName ( const T &  Object)

◆ GetMaterialMeshName< FInstancedSkinnedMeshSceneProxyDesc >() [1/2]

◆ GetMaterialMeshName< FInstancedSkinnedMeshSceneProxyDesc >() [2/2]

◆ GetMaterialMeshName< FSkinnedMeshSceneProxyDesc >() [1/2]

◆ GetMaterialMeshName< FSkinnedMeshSceneProxyDesc >() [2/2]

◆ GetMaterialMeshName< USkinnedMeshComponent >() [1/2]

◆ GetMaterialMeshName< USkinnedMeshComponent >() [2/2]

◆ GetMaterialSlotInfos()

template<class T >
TArray< FAuditMaterialSlotInfo, TInlineAllocator< 32 > > Nanite::Private::GetMaterialSlotInfos ( const T &  Object)

◆ GetMaterialSlotInfos< FInstancedSkinnedMeshSceneProxyDesc >() [1/2]

◆ GetMaterialSlotInfos< FInstancedSkinnedMeshSceneProxyDesc >() [2/2]

◆ GetMaterialSlotInfos< FSkinnedMeshSceneProxyDesc >() [1/2]

◆ GetMaterialSlotInfos< FSkinnedMeshSceneProxyDesc >() [2/2]

◆ GetMaterialSlotInfos< USkinnedMeshComponent >() [1/2]

◆ GetMaterialSlotInfos< USkinnedMeshComponent >() [2/2]

◆ IsMaterialSkeletalMesh()

template<class T >
bool Nanite::Private::IsMaterialSkeletalMesh ( const T &  Object)

◆ IsMaterialSkeletalMesh< FInstancedSkinnedMeshSceneProxyDesc >() [1/2]

◆ IsMaterialSkeletalMesh< FInstancedSkinnedMeshSceneProxyDesc >() [2/2]

◆ IsMaterialSkeletalMesh< FSkinnedMeshSceneProxyDesc >() [1/2]

◆ IsMaterialSkeletalMesh< FSkinnedMeshSceneProxyDesc >() [2/2]

◆ IsMaterialSkeletalMesh< USkinnedMeshComponent >() [1/2]

◆ IsMaterialSkeletalMesh< USkinnedMeshComponent >() [2/2]