UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Private Namespace Reference

Classes

struct  FCapabilitiesAutoInitializer
 

Variables

bool bEnableT3D = true
 
FAutoConsoleVariableRef CVar_bT3DOverrideSerializationEnabled (TEXT("OverridableSerializationLogic.Capabilities.T3D"), bEnableT3D, TEXT("Enables serialization of override state into/from T3D"), FConsoleVariableDelegate::CreateLambda([](IConsoleVariable *Variable) { FOverridableSerializationLogicInternalAdapter::SetCapability(FOverridableSerializationLogic::ECapabilities::T3DSerialization, bEnableT3D);}))
 
bool bEnableSubObjectsShadowSerialization = true
 
FAutoConsoleVariableRef CVar_bEnableSubObjectsShadowSerialization (TEXT("OverridableSerializationLogic.Capabilities.SubObjectsShadowSerialization"), bEnableSubObjectsShadowSerialization, TEXT("Enables shadow serialization of subobject"), FConsoleVariableDelegate::CreateLambda([](IConsoleVariable *Variable) { FOverridableSerializationLogicInternalAdapter::SetCapability(FOverridableSerializationLogic::ECapabilities::SubObjectsShadowSerialization, bEnableSubObjectsShadowSerialization);}))
 

Variable Documentation

◆ bEnableSubObjectsShadowSerialization

bool Private::bEnableSubObjectsShadowSerialization = true

◆ bEnableT3D

bool Private::bEnableT3D = true

◆ CVar_bEnableSubObjectsShadowSerialization

FAutoConsoleVariableRef Private::CVar_bEnableSubObjectsShadowSerialization(TEXT("OverridableSerializationLogic.Capabilities.SubObjectsShadowSerialization"), bEnableSubObjectsShadowSerialization, TEXT("Enables shadow serialization of subobject"), FConsoleVariableDelegate::CreateLambda([](IConsoleVariable *Variable) { FOverridableSerializationLogicInternalAdapter::SetCapability(FOverridableSerializationLogic::ECapabilities::SubObjectsShadowSerialization, bEnableSubObjectsShadowSerialization); })) ( TEXT("OverridableSerializationLogic.Capabilities.SubObjectsShadowSerialization")  ,
bEnableSubObjectsShadowSerialization  ,
TEXT("Enables shadow serialization of subobject" ,
FConsoleVariableDelegate::CreateLambda([](IConsoleVariable *Variable) { FOverridableSerializationLogicInternalAdapter::SetCapability(FOverridableSerializationLogic::ECapabilities::SubObjectsShadowSerialization, bEnableSubObjectsShadowSerialization); })   
)

◆ CVar_bT3DOverrideSerializationEnabled

FAutoConsoleVariableRef Private::CVar_bT3DOverrideSerializationEnabled(TEXT("OverridableSerializationLogic.Capabilities.T3D"), bEnableT3D, TEXT("Enables serialization of override state into/from T3D"), FConsoleVariableDelegate::CreateLambda([](IConsoleVariable *Variable) { FOverridableSerializationLogicInternalAdapter::SetCapability(FOverridableSerializationLogic::ECapabilities::T3DSerialization, bEnableT3D); })) ( TEXT("OverridableSerializationLogic.Capabilities.T3D")  ,
bEnableT3D  ,
TEXT("Enables serialization of override state into/from T3D" ,
FConsoleVariableDelegate::CreateLambda([](IConsoleVariable *Variable) { FOverridableSerializationLogicInternalAdapter::SetCapability(FOverridableSerializationLogic::ECapabilities::T3DSerialization, bEnableT3D); })   
)