UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
RayTracedTranslucency Namespace Reference

Functions

bool IsEnabled (const FViewInfo &View)
 
bool UseForceOpaque ()
 
bool UseRayTracedRefraction (const TArray< FViewInfo > &Views)
 
bool AllowTranslucentReflectionInReflections ()
 
float GetPathThroughputThreshold ()
 
uint32 GetDownsampleFactor (const TArray< FViewInfo > &Views)
 
uint32 GetMaxPrimaryHitEvents (const FViewInfo &View)
 
uint32 GetMaxSecondaryHitEvents (const FViewInfo &View)
 

Function Documentation

◆ AllowTranslucentReflectionInReflections()

bool RayTracedTranslucency::AllowTranslucentReflectionInReflections ( )

◆ GetDownsampleFactor()

uint32 RayTracedTranslucency::GetDownsampleFactor ( const TArray< FViewInfo > &  Views)

◆ GetMaxPrimaryHitEvents()

uint32 RayTracedTranslucency::GetMaxPrimaryHitEvents ( const FViewInfo View)

◆ GetMaxSecondaryHitEvents()

uint32 RayTracedTranslucency::GetMaxSecondaryHitEvents ( const FViewInfo View)

◆ GetPathThroughputThreshold()

float RayTracedTranslucency::GetPathThroughputThreshold ( )

◆ IsEnabled()

bool RayTracedTranslucency::IsEnabled ( const FViewInfo View)

◆ UseForceOpaque()

bool RayTracedTranslucency::UseForceOpaque ( )

◆ UseRayTracedRefraction()

bool RayTracedTranslucency::UseRayTracedRefraction ( const TArray< FViewInfo > &  Views)