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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Functions | |
| bool MESHCONVERSIONENGINETYPES_API | RenderBuffersToDynamicMesh (const FStaticMeshVertexBuffers &VertexData, const FRawStaticIndexBuffer &IndexData, const FStaticMeshSectionArray &SectionData, FDynamicMesh3 &MeshOut, bool bAttemptToWeldSeams=false) |
| bool UE::Conversion::RenderBuffersToDynamicMesh | ( | const FStaticMeshVertexBuffers & | VertexData, |
| const FRawStaticIndexBuffer & | IndexData, | ||
| const FStaticMeshSectionArray & | SectionData, | ||
| FDynamicMesh3 & | MeshOut, | ||
| bool | bAttemptToWeldSeams = false |
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| ) |
Convert rendering buffer data (from FStaticMeshLODResources) to a DynamicMesh3. The output FDynamicMesh3 attribute set will have as many UV channels as found in VertexData, as well as overlay Tangents enabled/copied, and MaterialID set.
| bAttemptToWeldSeams | if true, try to weld seam edges together to create a more closed mesh using FMergeCoincidentMeshEdges |