UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Conversion Namespace Reference

Functions

bool MESHCONVERSIONENGINETYPES_API RenderBuffersToDynamicMesh (const FStaticMeshVertexBuffers &VertexData, const FRawStaticIndexBuffer &IndexData, const FStaticMeshSectionArray &SectionData, FDynamicMesh3 &MeshOut, bool bAttemptToWeldSeams=false)
 

Function Documentation

◆ RenderBuffersToDynamicMesh()

bool UE::Conversion::RenderBuffersToDynamicMesh ( const FStaticMeshVertexBuffers VertexData,
const FRawStaticIndexBuffer IndexData,
const FStaticMeshSectionArray SectionData,
FDynamicMesh3 MeshOut,
bool  bAttemptToWeldSeams = false 
)

Convert rendering buffer data (from FStaticMeshLODResources) to a DynamicMesh3. The output FDynamicMesh3 attribute set will have as many UV channels as found in VertexData, as well as overlay Tangents enabled/copied, and MaterialID set.

Parameters
bAttemptToWeldSeamsif true, try to weld seam edges together to create a more closed mesh using FMergeCoincidentMeshEdges